"It's
your call, big-ears. Should we stay together, or split up?"
My
sister continued playing up our original conceit, putting on a show for
potential observers that we "didn't know one another and met
coincidentally." Good girl. She was acting out the role admirably. For a
fourteen-year-old girl, it was just a perfect job. I agreed with her:
"Together
good. We two be together night, no die," I answered the Forest Nymph and
the girl's face lit up.
"Great!
Because I, to be honest, am afraid of the dark. I know it's stupid, all the more
so in a computer game, but there's nothing I can do. Now is the exact time to
determine how we can best complement one another. I'll take Cartography as a
primary skill..."
Plant!
The way I felt at that moment was probably exactly how a casino patron feels
after winning a jackpot. I forgot about everything on earth and threw myself at
an inconspicuous bush with wide, lobed leaves and underripe greenish-red
berries. My Herbalism skill finally activated, leveling my Perception up to
five, and Agility to twelve.
Unlike
the other bushes and trees nearby, this plant lit up green when I got near,
indicating that it was possible to interact with. I ripped down a handful of
the underripe berries.
Swamp Currant (alchemy ingredient)
Experience received: 4 Exp
My
Herbalism bar filled up by ten percent. Cool! Another ten bunches of berries
and it’ll be level two! But right after I ripped down one bunch, the bush
stopped glowing. I couldn't take any of the other berries from it. I had to
look for other usable plants.
"Big-ears,
you need to stay on task!" My sister chided me, unhappy with the fact that
I had gotten distracted by a berry bush.
But
I didn't think myself guilty and tried to explain my actions:
"Plant,
me getting-getting. Sight jump on up. Good for look nighttime. Nine herb
finding. See all, good."
My
visual radius really did grow noticeably as my Perception increased to five,
which also raised our chances of surviving the night in this forest, which was
swarming with dangerous beasts. So raising my Herbalism skill to level two and
as a result increasing my Perception and visual radius had become a priority
mission.
Despite
the confusing nature of my explanation, Valerianna understood me perfectly:
"Alright,
Amra. Gather your herbs and level up Perception. It's helpful to us both. I
took Cartography as a primary skill. That's another one that levels
Intelligence. It also gives more light radius on the map, and could end up
allowing us to discover many useful locations. But we need to worry about more
than just seeing far; we also need to make sure no predators see us. That's why
I'm taking Stealth as a secondary skill. On top of my racial bonus as a Nymph
of 50% to discovery radius, that should be no problem. You also chose Stealth,
I realized that as soon as we met. And also, your Agility will be higher than
mine, so I'm not too worried about you. Just turn off the bright colors when
you level up in the game settings. After all what's the point of us being
invisible, if at the worst possible moment, you level up some skill and light
up like a firework?"
It
was a very practical piece of advice. I called up the game settings menu and
chose the visual effect window, then turned all the colorful illumination off.
Of course, all these multi-colored little glowing lights looked pretty, but
they were really inappropriate for a forest at night.
Beyond
that, I hadn't forgotten about another tool useful to my survival: the Night
Vision skill I had gotten when I became a level 2 Vampire. I didn't say it out
loud, but activated it when it got dark, which cost 15 Endurance points. The
world became more contrasting in color, and I could clearly make out a bright
silhouette far in the distance, which must have been some kind of forest
creature.
"Me
seeing enemy. There. Skull mark," I whispered to the Nymph, and she
commented just as quietly:
"If
there is a red skull marker over a beast, that means the difference in levels
is more than twenty, so we'd better stay away. And if the skull is black, the
difference is more than fifty levels, so we’d be goners for sure."
The
skull was red. It could have been worse, but still we walked a wide arc around
the enemy. As we walked, I watched with unhidden surprise how quickly my
Stealth skill bar was filling up. I just needed a few more meager points for
the skill to hit level three. I even wanted to stay there intentionally and
wait a few minutes, but my sister dragged me forward:
"I
assure you, Amra, that is not the only monster in this forest. And if we have
to walk a big circle around every one, we'll never get anywhere. In just one
minute, according to the rules of Boundless
Realm, night will fall, so there will be even more dangerous beasts
about."
I
looked at the timer. There were a few seconds remaining before nine in the
evening. Not long after that, a few messages jumped up on my screen:
Night
is not a good time for walks outside the city.
Mission
received: Survive the night outside of city walls
Mission
class: One-time, personal
Reward:
160 Exp, +2 stat points
Additional
mission received: Find safe shelter
Mission
class: Optional
Reward:
80 Exp, one random piece of equipment
Based
on the fact that my sister was also frozen, she had just gotten the same
messages. The Nymph turned to me and whispered:
"If
I can complete both missions I'll get exactly enough experience to reach level
five. But now, not a word. We'll walk the rest of the night in Stealth mode
without talking. Most nocturnal predators don't need to see you to find you.
They hunt with their ears."
*
* *
THE CREATORS of
Boundless Realm had managed to
recreate the atmosphere of a spooky, deadly swamp forest perfectly. The howling
and roaring of predators could be heard from all directions. Sometimes we would
hear something hooting above us and laughing evilly, every time making my heart
freeze in fear. Several times, on the very edge of my vision, I noticed some
ghastly silhouettes scurrying by. Every one of them had a red skull over their
head. My sister and I were constantly forced to change the direction we were
walking or hide among the gnarled roots of ancient trees, waiting out some
nearby danger.
There
were monsters everywhere. Only by some kind of miracle were we able to remain
unnoticed. Freezing in fear, we were terrified of giving ourselves away with
our footsteps, breathing or just heartbeats. Once, when Valerianna stepped on a
dry branch and it snapped, I practically pissed myself in a very real sense.
But
at that, I was clever enough to gather some plants on our journey: Swamp
Currant, Swamp Blackberry, and Swamp Horsetail. When I had gotten Herbalism to
level two, the variety of valuable herbs and berries I found immediately grew
as well. By level three, Bitter Lily-of-the-Valley, Wild Heather, Bitter
Wormwood and Wild Clover had all become old hat. I was elated to have found a
bag, otherwise I wouldn't have had enough slots in my inventory to store all
these different herbs.
At
a certain point, the Forest Nymph carefully touched my shoulder and pointed in
the direction of a far-away looming black splotch. Danger? It turned out to be
the opposite. My sister was insisting that we turn in the direction of whatever
that was. Soon, I could also see why she was interested. On the local map,
there was a marker showing three interlocking gray rings. As the interactive
hint told us, that symbol stood for a respawn point.
Then,
hiding behind a shaggy lichen-covered tree, we hid from an overgrown wolf the
size of a fatted calf that ran across our path. After that, we rushed to the
marker on the map. And also from afar, I felt the earth below our feet start to
tremble. In that place, I could feel some kind of natural force. The center of
the anomaly was a huge boulder dug into the earth on top of a small hill. The
boulder was covered with worn-down carved runes in a language I didn’t
recognize.
"We
can talk here no problem," my sister assured me. "NPC's don't come
near respawn points. The game mechanics don't allow it. That is why the only
people you need to worry about in these places are living players. Scoundrels
commonly use a method where they provoke their victim to aggression or tempt
them to steal, thus making that person get the Criminal marker. After that,
they can kill them unpunished and wait at the same respawn point, killing them
again and again, getting experience and dropped items as they do so. But you're
not like that, are you Amra? Can I leave the game here? It's safe here, so I'll
survive the night. Of course, I'd like to finish the side quest, but my eyes
are starting to sag."
"Nymph
sleeping. Amra no is evil. No bad Goblin," I assured Valerianna, though I
did get slightly upset that my sister had temporarily left me.
From
her perspective, I could easily understand – it was already after midnight, and the
fourteen-year-old girl really should have been sleeping some time ago.
Normally, I put her to bed at nine or ten, so today she had surpassed her
average activity level by a good deal. The little Nymph took a seat on an
outcropping of warm stone and closed her eyes. I called out to her, but no reaction
followed. My sister had signed off.
What
should I do, then? Should I also just be happy to have finished the primary
mission and go to sleep? There was an internal voice telling me that option was
obviously mistaken, and would not make my employer happy. What kind of game
tester was I, if I was satisfied with the slightest bit of play, and would now
sit stupidly in one place for a few hours? Also, I only needed seventeen
experience points to reach level four, and I could easily get that by gathering
forest plants.
And,
if you thought about it, where would I go in the real world when I crawled out
of the virtual reality capsule? It was the middle of the night outside. The
metro and trolley-buses weren't running, and I wouldn't be able to convince a
cabbie to bring me to the crime-ridden outskirts of the megalopolis. Even the
police tried not to go there at night. That meant it was decided. I would
continue to play alone, even though it was twice as dangerous.
Do you really want to change your respawn point?
Yes,
of course. I definitely didn't want to start the game over from that far-off
Orcish galley, if I did get eaten by some monster. I sighed and walked off
decisively into the dark night. And three minutes later, I had already found a
fairly well trodden path. On my map, it was shown as a thin red line.
If
there was a road, that meant there must have also been someone walking on it,
cutting vegetation and keeping it in order. But where should I go, right or
left? For some reason, I couldn't make up my mind. Both ways led into the
dense, deadly forest. Should I flip a coin to let fate herself make the
decision?
I
took a heptagonal silver coin from my inventory with a round hole in the
middle, which was to allow you to wear it as a necklace. So then, if the coin
fell with the carved forest tower up, I'd go right. If it fell with the... what
was that, anyway? The coin was old and worn and the drawing could barely be
made out. It was probably a dragon, or maybe it was an octopus. It didn't
matter. If that weird creature fell up, I'd go left. I threw the coin and
caught it gracefully in the air. I unclenched my fingers. The up-side was
showing the dragon or octopus creature.
At
that moment, I noticed that the interactive map was showing a red marker
suspiciously close to me. Too close. There was a monster next to me. I turned
in fear and, a step from me, saw an overgrown wolf looking like the one my
sister and I had hidden from.
Seasoned Forest Wolf, level 27
The
red skull over the forest predator's head confirmed that the difference between
us made up more than twenty levels. Epic fail. That's what I got for walking
around without my sister. At least the respawn point was very close. There was
absolutely no reason to run. Even less to fight...
Successful check for Seasoned Forest Wolf reaction
Experience received: 20 Exp
The
wolf's marker on the map unexpectedly changed from red to yellow. I suspect
that was my Goblin racial bonus of +30 to reaction of all forest and swamp
beasts. But I never imagined that would actually come in handy. For some
reason, the Seasoned Wolf didn't walk away, instead looking at me in curiosity
and sniffing. What did it want from me?
I
unbuttoned my side bag and took out some Rat meat. It's gnashing teeth
practically ripped my fingers off. I even winced for a few seconds. The wolf
swallowed the food, slightly waved its tail just like a dog, and began staring
at me again with its unblinking yellow eyes. I dismissed the suggestion to take
Animal Empathy (Ch I) as a secondary skill, then fed the wolf the remaining two
pieces of Rat meat I had on me.
"That
all. Food no," I told the predator and showed my empty hands.
The
wolf sniffed around me incredulously, and even stuck his impudent snout into my
bag to make sure he wasn't being tricked. And only after that did the toothy
predator turn away from me and retreat. The animal's marker on the map acquired
a green color. Friendship. Well, alright...
"Wait!
Goblin house live where?" I asked aloud.
The
thought that an animal might understand my speech seemed nonsensical. On the
other hand, it was no worse than my idea to gnaw off my own thumb, which had
actually worked. The wolf turned to me, looked for a long time with an
unblinking gaze, then unexpectedly lay down on its belly.
SYSTEM
ERROR! You cannot change class from Herbalist to Wolf Rider
Would you like to choose Animal Riding (A Ch) as a
secondary skill?
I
refused the tempting suggestion, then climbed up on the animal's back. The wolf
stood just then and got scared, hiding in the bushes. I had to jump up so the
branches wouldn't scratch my face. On the map, a whole group of red markers
showed up, indicating hostile creatures. And we were going, as it were, right
in their direction.
Successful check for Seasoned Forest Wolf reaction
Experience received: 20 Exp
Successful check for Seasoned Forest Wolf (female)
reaction
Experience received: 16 Exp
Successful check for Seasoned Forest Wolf reaction
Experience received: 20 Exp
Level
four!
Racial
ability unlocked: Search for life (lasts 3 hours, discovery radius: Perception
* 2m, uses 20 EP)
I
didn't manage to come to from the cascade of messages before the Seasoned Wolf
took off at full speed, crossed a shallow stream and unexpectedly stopped
before some kind of long, dark barricade. I looked more carefully at the object
and recognized it as a stockade fence three times my height, thickly
crisscrossed with thorny ivy and made of weathered beams driven into the earth.
It was a well-made fence. Its creators must have spared nothing in its construction.
The wolf lowered down on its belly, showing with all its appearance that the
ride was over.
I
had barely jumped onto the earth before the predator silently disappeared into
the forest, leaving me alone with the stockade. I walked the perimeter of the
fence, cursing out an oath from the thick bushes. Everything was overgrown with
the horrible ivy, its flexible vines covered with sharp thorns ten centimeters
in length. Soon, I hit on the wooden gates. One side was ripped from the hinges
and was lying on the ground, while another was coming off and just barely still
standing. But both of them had deep grooves from the claws of some kind of
gigantic predator in them. The fissures in the wood had grown dark with time.
No matter what had happened here, it had happened quite a long time ago.
I
walked carefully inside the barricade and saw a high dark blockhouse. Long ago,
when the builders had made it, they had used beams of approximately a whole
meter in diameter. I do not know what race this construction was made for, but
it was more like a fortress than a simple residence. Its walls were incredibly
thick, and it had very narrow arrowslit windows, that even a cat wouldn't be
able to crawl through. And though the door of the building was sitting
cordially open, I didn't rush inside.
First,
I called up my Life Detection ability and walked a circle around the wooden
opening. It was all clean. I couldn't detect the presence of any creatures
inside. Only then did I get up on the porch and enter the building. Once inside,
I saw a heavy beam that locked the door. I placed it in its slot.
Mission
completed: Find safe shelter
Experience
received: 80 Exp
It
was a dark room. The only source of light was the narrow arrowslits. It had a
small entryway, a stairway to the second floor and a neighboring room, which
must have been a kitchen based on the massive table and fireplace made of
cement-bound stones. I got up to the second floor, scraping my way up the high
steps as I went. The sleeping room was clearly here. There was a huge bedroll
made of old, stinking animal pelts, a stool, a small table and an empty box.
And in the very middle of the room, there was a huge dark spot, dirty fragments
of clothing and a great many old, picked-clean bones. I squirmed in horror and
disgust. Based on what I could see, the previous owner of this building had
been eaten in this very location, and the high stockade and thick gates had
done nothing to save him.
Near
the site of the bloody drama, next to the pelt bed, there was a pair of leather
boots that looked about size thirty standing totally untouched. If I wanted to,
I could have crawled into one with both legs, and it would have come up
approximately to my belt. Based on that, this was the "random piece of
equipment," I had been promised for finishing the quest. Yes, game
developers knew how to joke, they just had a very particular sense of humor...
Before
my eyes there appeared a yellow, semi-transparent image: a plate overlaid with
a crossed fork and spoon. Based on that, my big-eared Goblin was getting
hungry. I opened a page of more detailed information on my character. The
hunger bar had fallen below twenty-five percent. The hint told me that I had
just six hours left before I would suffer a penalty. But much worse was that,
together with the hunger, I was now threatened by Thirst for Blood. My Sating
the Thirst bar was only at 5/15, which threatened lots of problems five hours
down the line. And though I could overcome normal hunger by eating the berries
I'd gathered during the night, I had no desire whatsoever to turn into a
Vampire who'd lost his mind from Thirst for Blood, unable to control his
behavior.
So
I made myself a mission. I had to eat before dawn, and it had to be meat and
raw at that. That meant I had to go on a night hunt. But who could I kill if
there were all these monsters of a much higher level than me walking around?
And also, if I approached the problem from a simply technical perspective, how
could I handle it? Certainly not with this pitiful kitchen knife, right? I
needed another weapon, and it had to do damage that depended on my main stat,
Agility. Bow, for example. But the Bow skill used both hands, and my left hand
was still injured and wouldn't be able to hold a weapon for another day and a
half. I needed a one-handed weapon with Agility. There just had to be something
like that!
Finding
such information while inside the Boundless
Realm world was very difficult, so I called up the game menu and pressed
the button "Leave the Game." I opened the virtual reality capsule and
crawled out, taking off my helmet and suit immediately. Sitting in just my
skivvies on a chair, I took out my smartphone and, before anything else, called
my sister, wanting to tell her about finding shelter. Valeria answered, but it
took her some time.
"Timur, it's one in the morning. I've been asleep
for a while. What do you want?"
I
told her about the blockhouse I'd found where she could finish the optional
quest and told her what direction it was in, but I didn't hear any enthusiasm
in my sister's voice.
"One hundred exp is not worth sacrificing my
sleep and risking the experience I've already gotten. Without you, I'll be
totally blind in the dark. I'll be eaten by wolves or something else, so I not
only won't finish the side mission, I'll also fail the main one. But I’ll set
my alarm for five in the morning, when it starts to get light again. If the
nastier creatures are sleeping by that point, I'll come before sunup to your
house and finish the side mission. Just make sure to send me a personal message
about it in the game, otherwise there might be questions about how I was able
to get the information about the shelter. Also, when are you coming home?"
I
answered that I would be coming back no earlier than morning when municipal
public transportation started running again, then hung up. After that, I went
into the Boundless Realm forum and
set about carefully studying the advice of authoritative players on weapon
choice. There were in fact a good number of one-handed weapons with the main stat
Agility in the game: One-handed Crossbows, Throwing Knives, Darts, all kinds of
thrown pointed weapons, Bolases and a lot of other things.
I
was most interested in the Blowgun, which allowed you to shoot needles and
thorns. The guide informed me that I could also use various kinds of poisons on
the thorns, which would be able to cause various negative effects to my
victims: loss of orientation, stat reductions and even paralysis. Blowguns used
the Exotic Weapon (A P) skill, and training in it allowed you to also use
Lassos and Throwing Nets, though they were weapons that required using both
hands.
A
great option for me! That was that. I had more than enough thorns near my
shelter on the ivy that wrapped around my stockade. And Horsetail, which had a
hollow stem, as far as I'd seen, grew abundantly along the banks of the swamp.
Not wasting time, I crawled back into the virtual reality capsule and headed
off to get ready. I found a nearly meter-long tube and cut it right away. I
cleaned it with a thin branch and was very satisfied with the result:
Hand-made blowgun (weapon)
It
was harder to gather thorns. They were too hard to take off the ivy branches. I
had to work for a long time with the knife before getting twenty spines to fill
one slot of my inventory. I returned to the building, cut a few small
fur-covered skin pieces from one of the old pelts and drove each one through
with a long needle.
Hand-made blowgun ammunition, damage done
(1-3)*Agility
And
then finally, in my first test, I blew sharply and a thorn embedded itself deep
into the wood wall of the building with a dull thump.
Would you like to choose Exotic Weapon (L P) as a
secondary skill?
Would
I?! That was all. I'd taken the last of the possible skills, then only at level
ten could I add anything new to my character's abilities. I trained by shooting
at targets I scratched into the wall, and was left very satisfied with the
result. Finally, I had an appropriate weapon for my big-eared Goblin.
Of
the stat points I'd received at level four, other than those that went by
default into Strength and Constitution, I placed one into Intelligence, Agility
and Perception. The detailed character information showed that where I was, at
level one Exotic Weapons skill, considering the modifiers from Agility (now
14.15) and Taste for Blood (1.02), I was capable of dealing from 28 to 57 HP of
damage. I was simply a horror of the night! Beware of me!
It
was already past three in the morning, so I didn't try to use the remaining
time before sunup to prepare a powerful poison or anything. I understood that
without a recipe, without the necessary equipment and without leveling up
Alchemy a good deal, that wasn't very likely. I had to press on with normal,
totally poison-free thorns for my weapon.
*
* *
IT WAS JUST a
Duck. A normal Duck, all gray with little splotches of color. It wasn't even
the size of a large turkey. The bird was sleeping on an island in the middle of
the swamp.
Level 11 Swamp Duck
The
words were red, meaning that the Duck was quite a fearsome enemy. Though on the
other hand, it was the first time I had ever seen anything in this area without
the skull symbol. Based on that, the level-eleven Duck was one of the weakest
inhabitants of the whole region. Not counting me, of course. I was lying in the
bushes near the water, seven meters from my potential victim and couldn't make
up my mind to attack. The tempting idea to come closer and kill the Duck with a
Vampire Bite had to be thrown out. Right next to the shore, there was a
squelching thick muck that I would never be able to walk through unnoticed.
Stealth
Skill increased to level 6!
After
seeing the pleasant message, I decided to go on the attack. I raised my weapon
very slowly, aimed and gave a firm blow! The thorn went straight into the Duck's
neck, right where I was aiming.
Damage dealt: 31 (Missile damage 48 - armor 17)
The
Duck's health bar went down by a slightly noticeable amount, just seven or
eight percent. Jesus! It had more life than three Trong Divers! Now I'd stepped
in it! The bird woke up and turned unflinchingly in my direction, flapping its
wings loudly, quacking and basically expressing the strongest disapproval of
its rude awakening. I jumped to my feet and reloaded the tube with another
thorn.
Damage dealt: 12 (Missile damage 29 - armor 17)
No
luck. I got almost the minimum possible damage. In reply, the Duck went silent,
made a strange swallowing motion and, spit at me! I barely managed to jump
away.
Acrobatics
skill increased to level 2!
In
the place I was standing, the pebbles by the shore gave off an eerie hiss and
were dissolved in acid. Hey, no fair! Was this really a Duck, or an alien from
a horror movie?! The next two shots missed. The bird sharply tore off upward
and set about spinning circles above me with an uncanny quacking, periodically
spitting its acid down from above. I couldn't hit the tiny far-off spot, so I
decided not to waste the ammo. On the plus side, it also took no effort on my
part to jump away from the Duck's spit.
Dodge
Skill increased to level 5!
Great!
Perfect timing! I was happy with the growth of the useful skill all on its own.
The parallel increase in Agility, which also brought with it increased damage
taking and aiming ability, was even better. After making an allowance for my
target being in motion, I tried to shoot again.
Critical damage dealt: 126 (Missile damage 63*2 -
armor ignored)
Exotic
Weapons skill increased to level 2!
The
thorn hit the Duck right in the eye. My enemy's life bar sagged down by half,
and also the bird was blinded in the left eye. The Duck did a few awkward
somersaults in midair, then spit a few times at God-knows-what, apparently
having lost me from view. But after that, it discovered me again, changed
tactics and decided to come in for close combat. I flipped away, dodging the
pecks it was aiming straight at me. I shot it on its way back up, but missed.
And again, in a kite-like motion, the Swamp Duck turned around and dived
straight at me. But this time, I was expecting it:
Damage dealt: 42 (Missile damage 59 - armor 17)
After
that, I had to contort myself away again to get away from the hit. After taking
a shot to the chest, the bird was unable to change its flight trajectory and
crashed into the dry swamp-shore pebbles. While the Duck was on the ground, I
attacked it again.
Damage
dealt: 30 (Missile damage 47 - armor 17)
The
bird, flapping its wings and scrambling with its feet, threw itself at me, but
I dodged toward its blind left eye. The Duck stopped, having lost sight of me.
Damage dealt: 51 (Missile damage 68 - armor 17)
The
Duck's life bar was down deep in the red zone and was barely visible at all any
more. It had just a few life points left. I walked a semi-circle around the
bird to get back on its blind side and hit it with a bite.
Damage dealt: 23 (Vampire Bite)
Experience received: 504 Exp
Objects received: Duck meat * 3 (food), Hand-made
ammunition for blowgun * 6
Level
five!
Achievement
unlocked: Taste tester (3/1000)
Racial
ability unlocked: 10% resistance to poison
Racial ability improved: Taste for Blood (+3% of
damage done for every unique being killed with Vampire Bite)
Now
that's what I'm talking about! That battle with the Duck had brought me almost
the same amount of experience my character had received up until that point!
And my Thirst for Blood was totally sated (15/15). It should also be said, as
for thirst... I took the empty alchemy container and filled it with the bird's
spilled blood. I walked up to the nearest tree and cut a piece of its bark out
with my knife, whittled it down and made it into a cork for the vial.
Duck Blood (alchemy ingredient)
It
was already starting to get light out. In just half an hour, the deadly sun was
going to rise. But I was in no rush to seek shelter just yet. I needed just
seven or eight more useful plants to level up my Herbalism skill. It wasn't
very far to the building, so I calmly set about gathering herbs.
Herbalism
skill increased to level 3!
Alright,
that was enough. I hurried to the wooden blockhouse. With four minutes left
until morning, I ran up onto the porch... but the door was locked from the
inside! The map obligingly informed me that the player Valerianna Quickfoot was
inside the building. My sister! She got here after all!
I
started pounding on the door, but she wouldn't open up. Had Val gone back to
sleep or something?! If she didn't open the door for me in the three minutes I
had left, it would be the dumbest death a Vampire had died in the game's
history. Dying, not in a battle with a holy warrior, but right before the front
door of his own home, which his own beloved sister had locked! That's what you
call bad luck! And also, the respawn point was on an exposed stone square, and
appearing there after the sun rose would have meant a guaranteed death...
I
wrote a personal message to Valerianna to make her open the door right away,
but I wasn't especially counting on salvation. Around the house, there was
nowhere I could hide myself from the sun's rays, only inside the building. As
the last minute was passing, I was in a true state of panic. Fifteen seconds.
Ten...
I
heard the sound of the heavy beam being moved off the door.
Nine.
Eight. Seven. Six. The door peeked open a few centimeters.
"What's
all the racket about, Amra?" The yawning Forest Nymph was standing in the
doorway.
I
flung open the door and pushed the girl from my path in one fluid motion, then
threw myself up the stairs. Here in the entryway, it was still too bright. The
sun's rays could come in through the windows. Five. Four. Three. In the two
seconds before the sun came up, I threw myself at the bedroll and buried myself
in the pile of animal pelts. I made it!
Mission
completed: Surviving the Night
Experience
Received: 160 Exp
Reward:
+2 stat points
Level
six!
Number
of Thirst for Blood points increased: 15/20
"Sorry,
it's just time for me to get out. It was an emergency. I've got business
waiting for me in the real world," I told the Nymph, who was in a state of
total confusion, then left the game without even assigning the stat points I'd
accumulated.
*
* *
AFTER TAKING OFF the
helmet and sensor suit, I sat powerless right on the floor. My hands were still
shaking and my heart was pounding in my ribcage. I really had worried in the
game as much as if I was living in the real world, and the rising sun really
could have lead not to just the loss of a few hundred experience points, but to
a painful death. After all, the thought didn't even cross my mind that "if
you think about it, dying in the game is nothing. I'll get the experience
back." I wanted to survive with all the cells in my body.
After
growing a bit calmer, I got dressed and walked out of my cubicle. I wanted
unbearably to go to the bathroom. I rushed down to the end of the long balcony
where the nearest bathroom was. There were just two doors on the whole floor
with a red light over them, mine and that of the red-headed lady. The other
three hundred doors, as well as all the doors on the opposite walkway were
showing green: free rooms. That meant just her and I were still here. So I
immediately noticed the sound of water coming out of the locked shower. At such
an early hour on an empty floor, someone was taking a shower.
Putting
myself in order after freshening up, I walked up to the coffee machine. My eyes
were sagging. I needed a pick-me-up. Here at the end of the floor for employees
of the Boundless Realm Corporation,
there was a break room with tables, couches, a television on the wall which was
now off, and vending machines selling snacks and water. With a mug of hot
coffee in my hand, I walked down the row of vending machines and looked over
the assortment. It should be said that I was trying to buy a pack of gum drops
for my sister. She loved that stuff. I tried paying for the food with my card,
but a fully predictable message came up on the screen: "Transaction
denied. Insufficient funds." I had to go through my pockets to find coins.
Cash had practically gone out of circulation, but snack machines still took
coins. Just after fishing out all the money, I lowered the coins into the slit.
What had I done to deserve this?! The baggy of gum drops got stuck without
falling down into the hole.
"Woah!
I wasn't expecting to see anyone here so early!" A sonorous woman's voice
rang out behind my back.
I
turned around. Beyond all doubt, this was the very same mystery girl I had seen
earlier in a chic emerald-green dress with a hat over her fire-red hair. But
now, she was standing before me with containers of shampoo and lotion in her
hands, while the only thing covering her nakedness was a towel wrapped around
her body.
"Excuse
me, I didn't mean to startle you," I answered, but the woman laughed:
"You?!
Startle me?! Believe me, I'm a pretty hard person to startle. It's just that
the last half year I've been the only person on this floor to work at night. I
wasn't expecting to see anyone, which is why I came out looking like
this," she said, pointing at the towel.
"Don't worry about it. I won't bother
you. I just finished the quest 'Surviving the Night.' You know it, I'm sure.
It's for beginners."
"Oh,
you could say I know it," the mystery girl smiled. "I'm the one who
designed it two years ago. It was the only way of getting people out of cities
at night. So then, did you make it?"
"Yeah,
I made it, but it wasn't easy," I answered, talking myself up.
"Good
job. Lots of people try, but not many manage to survive to morning. But now,
inhabitants of the night do have regular prey," the girl licked her lips
in a display of her predatory nature, as if to say she was personally eating
the careless unfortunates.
Though
perhaps she really was. Who could say what kind of character she played at
night? Clearly having noticed my changed behavior, the beauty spoke:
"Your
eyes just grew wide in horror as if you'd seen a monster. I assure you, there's
no reason to be afraid of me at all," the woman looked at the stuck bag of
gum drops and extended me a whole armful of cosmetics. "Here, hold
this!"
Without
a remark, I took the mountain of bottles and tubes, while the woman walked over
to the vending machine and extended a hand. The machine went into action. On
the upper level, a spiral began spinning, moving forward the chocolate bar the
red-headed beauty had chosen. Would you look at that! She had an implanted
identification chip instead of any kind of document or bank card! I had heard of
such technology, but this was the first time I was actually seeing it.
The
bar fell top-down on the trapped gum-drop bag and plunked down together with it
into the slot.
"So
you see, I don't bite," smiled the red-headed beauty with curly bunches of
fine wet hair. "And don't worry about being too formal with me. I'm not
much older than you are. By the way, my name is Kira."
"Timur,"
I introduced myself and handed the cosmetics back.
The
beauty took the products in her arms and wanted to say something, but then...
the woman's towel fell to the floor. An awkward situation. Her arms were
occupied, and the woman couldn't pick up the fallen towel, or even cover her
body.
"Kira,
let me. I'll help!" with these words, I picked up the towel and wrapped
the young woman in it.
Touching
her skin, tender and hot after the shower, was insanely pleasant, but I didn't
take too long. Even when the red-headed beauty kissed me on the cheek as
thanks, I didn't hesitate. This was no place for impossible dreams. Kira and I
were too different and had met for too short a time.
"Thank
you, Timur. Maybe we'll see each other around. You can have the chocolate bar.
I don't eat chocolate, anyway."
Kira
went back to get dressed in her cubicle. I spent some time standing and
watching her walk away. Before my eyes there was still the picture of the
seductive curves of the woman's naked body, frozen in time. Well then, now I
knew where and when Kira worked, and arranging another meeting with her
wouldn't be too hard at all.
An
hour later, I was already jangling my key ring against the door of my rented
apartment. I didn't ring the bell as not to wake up Val, but my sister wasn't
sleeping at all and rolled out to meet me in her chair.
"Could
you explain to me, what the hell that was in the game? You blasted me off my
feet and tore into the building as if there was a whole horde of demons after
you!"
I
saw no reason to hide the truth from my sister, so I told her the details of my
character’s dark side. Valeria's reaction was unexpected:
"Why
were you being so stupid back then, bro? You should have killed me with a bite
right there at the respawn point, then used Veil to change my logs so no trace
remained! At these low levels, a small experience loss for me would be
absolutely nothing, but then where would you find a second Forest Nymph for
your Taste Tester achievement?"
After
hearing out my answer, that I definitely wouldn't be killing my own sister, Val
shook her head in reproach.
"You
know best. Alright, Timur, go eat breakfast. Everything's warm. And, as this is
how it is now, go get some sleep before another night shift. For now, I'll read
about Vampires in Boundless Realm and
think up how your character should progress."
A new LitRPG series from Michael Atamanov, the bestselling author of Perimeter Defense! Video Game Plotline Tester (Book One of The Dark Herbalist series) is available for preorder on Amazon.
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