Orcish Galley
Fear.
Cold. Pain. Hunger. My beaten body ached and tingled. Through the pain and
fatigue, I could also make out some loud noises. What I tried to do was just
ignore them and lose myself further in a calming dream, but the sounds kept
growing louder and louder. I could hear weapons clanging, cries of rage and the
screams of the dying. My nostrils caught the smell of freshly spilled blood. I
strained to peel back my eyelids and discovered myself in some kind of dark
room on a floor covered in a layer of rotten straw. I tried to move and
discovered that my left wrist was firmly secured in a heavy metal cuff, which
was attached to a chain that led to a brace hammered into the wall. So I was a
captive?
At
the edge of my vision, I saw a tall Orc dressed in leather armor run by with a
crooked saber. Then, literally a couple seconds later, I saw his bloodied body
fall to the ground. The Orc's killer, who turned out to be a huge armored
Human, walked up to the body on the floor and prudently finished the Orc off,
driving a short spear into his chest.
"Seems
to be the last of them!" He shouted out to someone far behind and was
answered in a creaky voice:
"Great!
Free the prisoners and bring them out to our ship! That Orcish galley will soon
break on the riverside cliffs!"
Now
I was going to be freed! I wasn't even able to feel happy before the huge
soldier turned toward me, took a close look, then made a disgusted face and
drove his spear through my chest!
*
* *
DARKNESS CAME over
again. I was lying there fully dumbfounded and could not believe what was
happening. That man had killed me, or at least, seriously wounded me, even
though he was clearly supposed to save me! Why?
An
internal voice laughed and hinted mockingly that it couldn't be any other way.
The Goblin race already had a -20 penalty to human reaction, and I had totally
removed my Charisma. So now, that was how every Human, Elf or Dwarf I met would
treat me.
The
pain returned and I opened my eyes. I saw the world in dark and red tones. As
before, I was lying on old putrid hay, but now that hay was also soaked in a
thick dark blood. My blood.
+1 HP from Regeneration
The
spear wound to my stomach had almost totally healed, but my health level was
flashing alarmingly at 3 of 21. And it should be said that I didn't even know
Goblins could regenerate health. Why
did none of the guides say anything about that? Maybe regeneration was recently
put in to make the race more playable? In any case... the wound to my stomach
was causing severe pain! Whether I wanted to or not, I was forced to admit that
dying was extremely unpleasant, even in a computer game.
I’m
not sure what I would have thought up next, or what I would have done, because
a Rat suddenly scurried under the wooden bars of my cell.
Rat, level 1.
The
little creature was following its nose inquisitively, bewitched by the
intoxicating aroma of blood. I moved slightly, pulling my right leg a bit in.
The Rat instantly turned toward me, but didn't run away. Instead, it started
looking at me. And what was more, he clearly had an ever-growing interest in my
culinary properties. Probably, in a healthy condition, my Goblin would have an
easy time dealing with such a creature, but with just three pitiful
hitpoints... It was gonna bite me to death!
Clearly,
the creature also came to that conclusion and headed in my direction. What
happened next, neither I nor the Rat were expecting:
Damage dealt: 10 (Vampire Bite)
Health restored: +5 HP
Experience received: 8 Exp
Object received: Rat meat (food)
Achievement
unlocked: Taste Tester (1/1000)
Racial
ability unlocked: Taste for Blood (+1% of damage done for every unique being
killed with Vampire Bite)
Parameter Unlocked: Sating the Thirst (current status
10/15)
I
sat for a few long seconds, taking in the vile flavor of Rat blood and
digesting what happened in all senses of the word. So, I was a Vampire? I
opened my character window to check, and it left me with no doubt on the
matter:
Race:
Goblin Vampire
It
should be said that the second part of my race could be hidden simply by
placing a check in a special field reading "do not show other
players." I read the description of the Vampire race, and thanked the
heavens and the developers of the game for the ability to not reveal myself:
-50 penalty to reaction of all living races upon
discovery
Penalty: Legal target for murder by players and NPC's
of living races upon discovery
Penalty: Cannot hide your true nature when in the
state Thirst for Blood
Penalty: Instant death when hit by sunlight.
That
was quite the pickle... From this moment on, my biggest mission of all would be
keeping that secret. There were good plusses, though, too. At level one, for
example, a Vampire could get +1 HP regeneration per minute and an additional
attack (to the right or left hand):
Vampire
Bite, cost: 10
EP (endurance points)
Damage done: (1-6)*Strength of Character, 50% of
damage dealt goes to Healing
When attacking a sleeping, unconscious, or paralyzed
target, special attack has 100% chance of success. Vampire's choice of:
(Instant death/6-hour deep sleep/Infect with Vampirism)
I
read the description of the attack again. There was no limit on the level of
the creature killed? That meant I could now kill even a level-one-hundred
monster with one bite, if I could get lucky enough to find it sleeping? What a
great source of experience for leveling the character! And I could do the same
to players... Stop! I rebuffed myself. I only had to use that ability against a
player once and it was over. My secret would be revealed. I would become a
victim of the hunt, and time after time I would be killed just because the
rules allowed it. Every death would bring physical pain and loss of experience.
So then, I had to keep the secret of my vampirism safe.
"Who's
making noise over there?" As if bringing my fears to life, I heard a voice
beyond the bars.
Then
I jumped up in surprise and quickly wiped off my lips with the back of my hand.
The last thing I needed was for this stranger to see blood on my face.
"Rat
to beat. To attack. Hard you beat," I answered.
What
the hell?! That wasn’t what I’d actually said, but the only thing that would
come out of my character’s mouth were these awkward broken phrases. All the
same, even three Intelligence points was not enough, and it was scary to
imagine how my character would be talking if the number had been lower.
"Rat?
Yes, I saw it. It looked at me for a long time, but it ran on. Have you figured
out how to get your arm out of the chain yet? I'm not strong enough."
Mission
received: Escape from the slave-trader's galley
Mission
class: Required, training
Reward:
80 Exp, access to main game world
"Chain
I no know. To pain. Spear stabbing. Man."
From
behind the wall, I heard the strange, gurgling laughter of the other voice.
"I
can only imagine what your Charisma must be like if they wanted to kill you
instead of save you. But it's strange that they didn't kill you. All the
soldiers are level twenty-five; they should be able to send you to respawn in
one hit. The soldiers simply didn't notice me. As soon as the massacre started
in the hold, I used my Stealth skill and even managed to get it to level two
before they left. Though I rushed to hide. Maybe they would have freed me along
with the other prisoners. Or sent me for respawn, and I would come back over at
the respawn point, but out of the chain."
I
froze in fear. The respawn point this creature was talking about couldn't be
seen from where I was. But what if the only way to freedom for characters with
such disarming appearances as mine was through death and subsequent rebirth?
Come on, that was nonsense! There must have been other normal ways of getting
out. I looked at the short rusty, half-meter long chain holding my arm. At
first, I just tried to break the chain.
Your character doesn't have enough Strength to
complete this action
Strength required to break chain: 7
Alright,
I clearly didn’t have enough Strength. But what about breaking the shackle at
my wrist?
Your character doesn't have enough Agility to complete
this action
Agility required to break chain: 7
.
Another
fail. I looked closely at my left hand. I had a thin wrist. My palm was also
thin, but I had a big thumb jutting out to the side stopping me from slipping
out of the manacles. But what if... The idea of gnawing off my own thumb seemed
utterly barbaric, but I didn't chase it off right away. I did have
Regeneration, and the thumb would soon grow back. What way out of this
situation could possibly be more fitting of a true Goblin?
I
tore my teeth into my own flesh. The pain was overwhelming and my hitpoints
started falling fast. I even had to quickly eat the Rat meat to restore some
health. But my idea worked! I pulled my bloodied hand from the rusty shackle.
Freedom! The blood immediately stopped, leaving me just two hitpoints of my
full twenty-one. But what did that matter? Regeneration would gradually restore
my life to max. Just then, though, a debuff popped up...
Your left hand is injured
For the next two days, you will not be able to use any
weapon in your left hand, nor swim or climb cliffs and trees
All other actions done with the left hand will be
subject to a penalty of 30%
I
didn't get any experience for taking off the chain. Either the developers
didn’t like my method, or the mission simply hadn't been fully completed.
"What
was that sound?" My acquaintance asked from behind the wall.
"Me
chain off. Now go you."
I
finally got up and looked into the neighboring cell. What a freak was sitting
there, too! It was an exhausted, blue-colored half-human/half-fish with huge
puffy eyes lying on the dirty floor inhaling air greedily.
Trong
Diver
Naiad
Level
One Diver
"You
look pretty freaky, Amra!" The fish's reaction to my appearance was the
same as the man's.
We
both laughed, then he answered the question I had yet to ask:
"When
making the character, I had no idea what to name myself. I figured the second
word should show my profession. So now, I'm Mr. Diver, the Diver. But it's
nothing. I'd rather you tell me how you got that chain off."
I
did my best to explain in layman's terms my method and the two-day debuff I'd
gotten as a result. The fish shook his head.
"Cripes...
No, that's not for me. I need to be able to dive and swim underwater. But with
my left hand broken, I won't be able to do that. It's easier for me to simply
die and be reborn in an hour, totally free and without any debuffs from a
crippled body. How about this: I'll try a bit longer to think up a way to get
free, but if nothing sensible comes to mind, you can send me to respawn. I need
the hour away anyway. I've got mail to answer and a bunch of little issues to
take care of. You can go off somewhere and eat or just take a walk, then we can
keep playing together. It seems to me that it's way too hard to get out of this
alone. Sound good?"
At
first, his suggestion made me squirm. Trong Diver was talking so calmly about
his own death. It was as if he wasn't at all worried about the pain it would
cause. But afterwards, I realized that he was just a regular player without a
virtual reality capsule. He was sitting at home in front of his monitor or
wearing a virtual-reality helmet on his head and trying to get out of the
boring training location and into the huge game world as quickly as possible,
no matter what it took. That explained a lot, as any player with full ability
to feel through his character would clearly have preferred other ways of
getting free.
"Good.
Agreement. I wander and looking there," I stopped the shackled Naiad and
walked further into the dark room.
The
time had come to figure out how to control the game. First of all, I called up
the location map, made it semitransparent and placed it in the upper right
corner. It should also be said that the map told me I was in the hold of a
slavers' galley. Trong Diver, behind me, was shown on the map as a yellow
triangle, while before me in the darkness, there were three red markers lying
in wait. I looked at the information on the marker colors, and found out that
red (as I would have guessed) indicated a hostile enemy. Yellow meant NPC's and
players whose opinion of you was unknown.
I
went carefully and slowly forward. It smelled of recently spilled blood, but
the bodies of the prostrated soldiers hadn't disappeared, as happened after a
certain amount of time in most games. I felt something with my leg, and a glass
container rolled down the floor.
Empty vial. Used to store alchemical elixirs.
I
picked up the vessel. Maybe I'd need it. I stopped my gaze on it, trying to
figure out how the container should be sealed. A few seconds later, a message
popped up:
Would you like to choose Alchemy (I A) as a primary skill?
I
was slightly taken aback. It was that easy to pick up a skill? No teachers and
missions, no insanely expensive scrolls? Alchemy... It could, of course, be
very useful to me. I would be finding a lot of herbs and roots in my
profession, and this way I didn’t have to sell them raw for little money. I
would be able to prepare the plants into valuable elixirs, which would probably
be more expensive than normal herbs. I chose the option "Yes."
You
have taken Alchemy as a primary skill
Skill
level: 1
Primary skills chosen (3 of 4)
Only
then, after a long delay, did I realize what I had just done. I had filled one
of the two remaining skill slots with a totally random skill, which also
leveled up Intelligence, a stat that the Goblin race had a 50% penalty to
training speed for! Nothing to sneeze at. What a muttonhead I was!!!
Instead
of Alchemy, I should have chosen a skill that leveled up Agility and
Perception, the Goblin's strong points. If I increased the level of such a
skill to, let's say level one hundred, I would get 130 Agility points (100*1.3)
plus 65 Perception points (50*1.3). In the end, it would have added up to an
improvement of stat points by a whole 195! But with Alchemy at level one
hundred, considering the 50% penalty to Intelligence leveling, I would get just
50 points (100*0.5) of Intelligence and 65 points (50*1.3) Agility points,
adding up to a total of 115 statistic points for my character instead of the
195 I could have counted on if I'd been thinking with my head...
Feeling
ashamed, I practically smashed the ill-fated vial on the wall, but still I
tried to keep calm and took it with me. I don't know for sure where the game
thought I could put objects – I was wearing nothing but a
dirty loincloth – but I was still able to store things in my inventory.
In any case, there were just eight slots in my inventory. It was very little. I
wanted to find a bag to store my things in.
A
few steps later, I found another such container, then another four. In that
place, based on the abundance of drying blood and deep gouges in the wooden
table, there had been a raging battle, and enemies had applied alchemical
substances for strengthening and healing. The six identical containers,
fortunately, took up just one slot of the eight available in my inventory.
There
was less and less distance between the red dots on the map and me. I couldn't
see the enemies yet, but I walked a bit more carefully. And literally
instantaneously, another message popped up:
Would you like to choose Stealth (A C) as a primary
skill?
I
didn't rush the decision this time. On the one hand, using Stealth would level
up Agility, which was useful. But on the other, I’d be filling up all four
available primary skill slots before I’d even started to play... What if I
needed something else entirely to develop the character? And also... I
shouldn't forget that I was a Vampire. Being able to conceal my main character
skills from others was not something the game mechanics allowed for. When
meeting characters, you had to be able to figure out who it was in front of
you, right? That would only raise the logical question of why a peaceable
Goblin Herbalist had the Stealth skill. With some measure of pity, I refused to
make Stealth one of my primary skills, but I did make it a secondary. Though
secondary skills didn't increase stat points, the very ability to move in
hiding could be quite useful for a nocturnal Vampire, and also secondary skills
were not shown to other players.
You
have taken Stealth as a secondary skill
Skill
level: 1
It
was no challenge to enter stealth mode. But it did make my character walk
significantly slower. I wasn’t in a hurry, though, so I kept walking in stealth
mode. As I was already looking at my stats, I didn't miss the moment when the
empty Stealth-skill bar suddenly began to gradually fill up. Look at that bar
go! Someone might see me if I started moving carelessly. With redoubled
caution, I went on into the darkness of the ship's hold.
Rat, level 1
I
noticed it while still invisible.
Stealth
Skill increased to level 2!
Feeling
happy, I looked at the message and carelessly tripped over a little step I
hadn't noticed, laying myself out on the floor. At that very moment, the Rat
noticed me. In huge leaps, the aggressive animal threw itself on the attack,
but I didn't even have any weapons!
Damage taken: 4 (Rat bite)
Health level: 6/21
Two
more bites and I was done for! I then punched the Rat twice. Once with my left
fist and once with my right. No damage! I missed.
Damage taken: 4 (Rat bite)
Health level: 2/21
No
longer hoping for my weak punches to do anything, I made a determined attempt
to bite the enemy.
Damage dealt: 8 (Vampire Bite)
Health restored: +4 HP
Health level: 6/21
Ha!
Hot diggedy! What was some little Rat against a terrifying creature of the night!
The next bite came from the Rat, cutting another 4 HP from my bar, but then it
was my turn...
Not enough endurance points to use the Vampire Bite
skill.
What
a bad time to run out of endurance! I'll be eaten right away! In despair, I
began striking at the Rat with my fists once again.
Damage dealt: 2 (Punch)
Experience received: 8 Exp
Object received: Rat meat (food)
I
dismissed the importune suggestion that I choose Manual Combat (S C) as a
primary skill. Instead, I sat down on the damp straw-covered floor in
exhaustion. My hitpoint bar was flashing alarmingly at 2/21 HP, while my
endurance was at just 1/20. Hrmph... I had to honestly admit, at least to
myself, that my big-eared Goblin had escaped from the encounter with the Rat
only by a miracle. I shouldn't keep asking for trouble, that was for sure. So,
before coming across any more Rats, I had to get ready, at least by restoring
my health and endurance, ideally also finding some kind of weapon.
I
sat for ten minutes, just breathing. In that time, my endurance rose to ten
points, while my health, due to Regeneration and the meat I ate, came back all
the way. For that reason, I risked going onward, and almost immediately
discovered a knife lying forgotten on the ground.
Rusty kitchen knife
Damage done: (1-4)*Strength
It
was clearly better than punching with my bare fists at (1-2)*Strength! I had
barely picked up the knife when the system suggested I choose Dagger (S A) as a
primary skill. I snorted unhappily. Stop trying to get me to do things without
thinking them through! If Agility were the primary stat in that skill, I may
have even considered it, but Strength with its 50% penalty... No thank you.
Alchemy, with its penalized Intelligence stat was quite enough for me! I also
didn't want to choose Dagger as a secondary skill.
It
was much easier to take down Rats with the kitchen knife. I would take a 4 HP
bite, answer with a knife strike for 6 HP, then finish the beast off with a
Vampire Bite. My endurance was again sagging down in the single digits, so I
had to wait. And though there was another Rat in front of me, and I had even
already seen it, the time had come to return to Trong Diver.
The
fish-man was sitting in the same pose as before, fettered to the wall with
metal shackles. A few times I called Trong by name, but it took him several
minutes to come to and answer:
"Sorry,
I was afk. As soon as you finish your business, send me to respawn as we
agreed. I'll run out to the store and buy dinner. Just make sure to wait an
hour for me, alright? We can make it further together!"
I
raised the dagger above the Naiad and drove it into the fish-man's chest. And
though the strike roll was not bad, doing 8 HP of damage, Trong's life bar only
drooped down by a quarter. Son of a gun! His life points were one and a half
times higher than my big-eared Goblin's! I had to hit him again and again.
After my fourth stab, Trong's life indicator was flashing in the critical
zone... I stopped and asked the fish-man if I should finish him off or not. No
answer followed. The player had clearly already walked away from the monitor.
So I made up my mind!
I
had read about this in the forums. I had come across some information saying
that, for the professions Assassin or Thief, it was desirable to have the Veil
skill to remove or modify the game logs in order to hide criminal actions from
your victims, reduce the amount of time the Criminal tag would last, and with
time erase the marker altogether. And that was just what I needed! I tried to
edit the last game message about the knife strike.
Would you like to choose Veil (I A) as a primary
skill?
No,
taking Veil as a primary skill was not the right move. There was no reason for
a peaceable Goblin Herbalist to advertise his dark inclinations. But as a
secondary skill, the ability was useful and then some!
You
have taken Veil as a secondary skill
Skill
level: 1
Effect
time: 1 minute, uses 5 EP
I
clicked the Veil icon. Now I had a whole minute to do this all in secret:
Damage dealt: 6 (Vampire Bite)
Health restored: +3 HP
Experience received: 80 Exp
Level
two!
Achievement
unlocked: Taste tester (2/1000)
Achievement
unlocked: Player killer (1)
Racial
ability unlocked: Night vision (lasts 12 hours, costs 15 EP)
Racial ability improved: Taste for Blood (+2% of
damage done for every unique being killed with Vampire Bite)
Attention!
Your character is marked as a Criminal! For the next eight hours, you will be a
legal target for attack!
Trong
Diver's silhouette started flashing and became semitransparent. No, I hadn't
acted thoughtlessly. This time, I really had done everything in a calculated
fashion. I had found a target to level up my very useful ability Taste for
Blood, and Naiads were a very rare race. When else would I get the chance to
add one to the list of unique species I'd bitten? But I wasn't the only one who
could see the game logs. What would Trong Diver's reaction be when he
discovered the messages about his death and read in the logs that a Vampire had
killed him? I had to do something to keep my secret.
So
what could I do with the log? I was able to open the message Trong Diver would
see in fifty seconds for editing:
Damage taken: 6 HP from the player Amra (Vampire Bite)
You have died
I
didn't delete it entirely, though I could have. Instead, I edited it, changing
out Vampire Bite for Rusty Knife Stab. Much better!
Veil
Skill increased to level 2!
Not
bad, not bad at all! Life was turning around! Now I just had to distribute the
stat points I got when leveling up, and get back to new adventures! By the
way... For some reason, two of the five points were automatically spent. My
Strength had grown to three, while Constitution had grown to four. Strange...
Digging
around in the race guides, I figured out that it was a peculiarity of Vampires:
like it or not, Strength and Constitution would grow every level. I'd have to
make peace with that. There was nothing to be done. I just had three stat
points left.
I
decided I should put two straight into Charisma. I didn't like dying from the
first person I saw just because of my ugly face! And my last stat point, after
long consideration I placed in Intelligence. It was time to become smarter than
a stool!
*
* *
THE LAST RAT didn't
cause me any troubles, dying after just two stabs; evidence of my character's
increased Strength. After picking up a piece of Rat meat, I headed further into
the visible end of the dark hold where there was a stairwell to an upper deck.
Just after getting on the first step, the map updated, now showing not the
hold, but the oarsman deck.
On
this level, there was a stench. It smelled of filth, dirty bodies and rotting
blood, all mixed into such a cocktail that I was practically knocked off my
feet. My Goblin had to cover his nose with his crippled left hand. Alright,
message received. Boundless Realm was
praised for its hyperrealism, but what was the point of making such an
unpleasant location? And also, if I thought about it, how had the designers
even managed to convey the horrible smells of this wretched place? Even the
slight breeze wasn't carrying away the stench that wound its way through the
deck.
Slightly
coming to, I took a look around. Everything around me bore witness to a recent
slaughter: drying blood on the floor, oarsmen's benches broken and splintered
by blade strikes, pieces of chain, and tatters of dirty clothes. There were no
corpses. They had already managed to disappear in the game world. Then, on the
map, beyond the markers for a few far-off Rats, I saw a yellow triangle. A
player?! I stole up closer, and was able to see him, or more accurately her:
Valerianna
Quickfoot
Forest
Nymph
Level
2 Beast Master
My
sister! I recognized her right away. The disabled Valeria had always used the
same name for her main character, no matter the game. I didn't come up any
closer. My sister and I had agreed that we wouldn't advertise our relationship,
or prior acquaintance. So I crawled forward, watching with satisfaction as the
Stealth skill level bar crawled upward.
And
meanwhile, the graceful Nymph with her long blue-green hair was busy
exterminating Rats. She was doing it in a fairly unique way, too: trying to
stay far from the vermin, she would use a spell to take one under her control
and set it against the others. I read the information on Valerianna's primary
skills:
Level 2 Animal Control
Level 1 Water Magic
Suddenly,
the girl froze and turned sharply.
"Who
are you?" There was no hint of having been startled in her voice, more
like curiosity or even warning.
I
really had given away my presence somehow, and was discovered. It would have
been dumb to keep hiding, so I stepped forward.
"You're
a criminal! Stay away!" The frightened Nymph placed her palms together and
put them in front of herself, and when she split them apart, a blue little
flame shone up from a spell she must have cast.
"I
no bad-hurt for you!" I hurried to assure her, mentally cursing my
tongue-tiedness. "I just to start game. Chain to take off hand. Then other
fish-player say to help. To kill. He be reborn without chain. No other way. He
no can did take chain off."
The
Nymph, a well-built, very thin girl in a short green cape, couldn't hold back a
smile.
"You're
funny, Goblin. But you clearly don't have a great mind. Are you saying there
weren’t enough Strength, Agility, Intelligence, or Perception points between
the two of you to add up to seven? You could have helped one another!"
I
froze surprised and embarrassed, as the idea to have both of us try to pull
Trong Diver's chain from the wall had truly not come to mind. It couldn’t be
that the Goblin's chuckleheadedness had rubbed off on me, right? It was all so
elementary! And by the way, Valerianna thought for a couple seconds and said
with worry in her voice:
"I
think I figured out what happened between you. It is a standard PvP con. You
killed a player on his request, and now have the status Criminal for the next
hour. That player knew that he could easily deal with you. But there would have
been no point to kill you at the very beginning of the game. You wouldn't lose
anything from dying, while the enemy would get just a hundred experience
points. That was why he gave you the chance to level up on Rats and training
missions, get a few levels, then he'd kill you. I'm sure he asked you to wait
for him, so you could go on together. Or am I wrong?"
I
nodded, confirming my sister's theory.
"So
you see. His character must have been specialized for PvP. He probably has a
tendency for some kind of combat stat, for example Strength, and is preparing
to use a close-combat weapon. And I'm sure he also has Constitution leveled up,
so he'll have a large number of hitpoints. With you at level three, he will get
three hundred experience points for killing you, not just one hundred. That
makes quite a big difference at the beginning of the game, and is more than
enough to get him up to level four in one go. Also, some races and classes get
extra experience for killing players or special bonuses and missions, so your
acquaintance is sure to kill you to get out into the main world already fairly
prepared and without the eight-hour Criminal marker."
I
realized Valeria had taken off her virtual reality helmet, opened the Boundless Realm forum on the second
monitor, and was reading from there. That meant that Trong Diver's suggestion
that I kill him was in fact a trap. He was letting his prey get a little
exercise so it would taste better later. He must have been planning to kill me
after he came back.
"If
it's not a secret, what race was he?" asked the Nymph, sending another Rat
into the far off herd of vermin.
"Naiad,
Diver," I answered, and my sister froze in contemplation.
While
she stood motionless, the Rat under her control kept fighting against its
former buddies. Unexpectedly, the body of the frozen Nymph lit up in different
colors. That must have been a skill leveling up. I looked at her visible stats.
That was right! Valeria's Animal Control skill had gone up to level 3. By that
time, my sister had come back to actively playing the game.
"Just
so you know, Naiad Divers are their version of Human Soldiers or Dwarven
Berserkers. They get an extra ten life points for every Constitution point, and
double endurance points when doing any combo attack as well as an additional
bonus to Strength."
"I
running away?" I clarified, but the Nymph shook her head "no,"
and asked how long it would be for the Naiad to respawn.
I
looked at the time shown and answered that it would be forty minutes.
"Don't
run, Goblin. If he really does attack, I'll help you. I don't like tricksters
and con-artists. But I'll only get involved if he attacks you first. For now,
I'll raise my water magic skill to level two, then my Intelligence will go up
from primary skill bonuses to seventeen."
What
she said didn't get through to me right away. Valerianna was already at level
two, and had already leveled up her Intelligence to seventeen. But how?! I
myself didn't have any stats above four, where I had Agility, Intelligence and
Constitution.
The
Nymph explained with gusto:
"My
race has a bonus to Charisma and Intelligence leveling. So I skewed it toward
Intelligence above all else. Both of my predefined primary skills leveled
Intelligence first as well. I just took the shackles from my own wrists, as I
immediately figured out how the latch lock worked and simply swung it
open."
After
these words, the Nymph called a Rat under her control over, and I noticed that
the animal had become slightly larger, having leveled up on its own compatriots
to two. After that, Valerianna, ordering her pet to sit at attention, released
an icy blue arrow into a far-off, barely visible hostile Rat, killing it in one
strike. She had the same success with two neighboring Rats. Again the Nymph lit
up in various colors. Her Water Magic skill had raised to level two.
"Cool! Another fifty or so experience
points, and I'll be level three!" The Nymph laughed happily. "Amra, I
need to take a break for a bit and restore my mana. After that, I can cast up
to nine ice arrows, each one doing an average of forty HP damage. No matter how
much your Naiad friend leveled up Constitution, he won't be able to survive
that. But it is important that you not let him get near me. I have only eleven
HP, so he'd be able to kill me with just spit. By the way, why are you not
leveling up? There are a few more Rats left. Take them for yourself.
I
nodded obediently and walked out in front. And it should be said my thoughts
were fairly far from the Rats. I was only thinking about the attack I was now
expecting from Trong Diver. Valerianna promised to intervene if the Naiad
attacked. But in any case, I had to survive one or two blows from the fish-man.
And if his character really was specialized for PvP with all modifiers for
dealing damage, then... I wonder how much damage he could do with one strike?
It probably was no less than the Nymph with her magic, and my sister had said
something about forty hitpoints per ice arrow. If I took forty HP as a
reference point, how would I survive the attack, given that I had just
twenty-seven myself?! Could I hope to dodge? It seemed that was the very way
out I needed.
When
the nearest level 1 Rat threw itself at me, I didn't hit it right away, instead
jumping back and to the side.
Would you like to choose Dodge (A P) as a primary
skill?
The
skill leveled up Agility and Perception, my strongest stats! That was the one
for me! I agreed right away.
You
have taken Dodge as a primary skill
Skill
level: 1
Primary skills chosen (4 of 4)
You may choose a fifth primary skill at level 10
Having
already taken care of the Rat (it managed to bite me once, the pest, but it
meant nothing. Regeneration heals all wounds, after all.), I noticed that my
Dodge skill had increased my Agility to five and slightly increased my
Perception.
At
that, of the four primary skills, only Dodge had been activated. The others
were marked with an inactive gray and clearly had yet to influence my main
stats. Was that because I hadn't used them yet? Perhaps that was exactly the
reason.
I
took an empty vial from my inventory and filled it with the blood of the dead
Rat.
Rat Blood (alchemy ingredient)
The
Alchemy skill lit up. My Intelligence and Agility immediately went up just
barely. So that was how it worked! To activate a primary skill and have it
start influencing your stats, you just needed to use it once! What else did I
have that wasn't "turned on" yet? Herbalism and Trading. I'd have to
wait a bit to use Herbalism. We were on a galley. No flowers would be growing
here. But Trading couldn't have been easier. I went back to my sister and tried
to sell her the container of Rat blood.
Valerianna
began squirming in disgust, and the Nymph, of course, refused. But I didn't
actually have to sell the object. After noticing with a satisfied look that
Trading had already been activated as well, raising my Charisma by a whole
point and slightly bringing up my Intelligence with it, I poured the blood out
on the floor, as I didn't actually have a cork for it.
I
spent ten minutes evading the last vermin, as I wanted to raise my Dodge skill
to level three quickly. Covered in bites and impossibly happy with myself, I
returned to my sister.
"Hey
dumbo, have you got far to go until level three?" The Nymph inquired with
a bored look as she sat on the oarsman's bench looking at her well-kept nails.
"Three
hundred forty experience is. Five hundred want," I reported.
My
sister frowned in dismay and seemingly grew upset:
"Raise
your Intelligence to at least five. It's hard to talk with you. But that's for
later. For now, listen carefully, big-ears. We've just got to get up to the
upper deck of the galley. I found a description of the location in the guides.
There is an angry sea up there. The waves might crash through the broken ship.
If you don't have enough Agility, you'll be washed overboard, then you'll lose
experience and have to wait an hour at the respawn point. Or can you swim,
Amra?"
"No
can. Agility is enough."
"Are
you sure? Alright then. I have an underwater breathing spell, so I'll just sink
to the bottom. Your Naiad friend is a sea creature, so he won't drown in any
case. But you will have to lower the boat with a crane, despite the waves and
weather, then you'll have to oar your way in to the shore. That is a side
quest, so you'll get a hundred extra experience points. That means, when you
reach the shore, that quest will be fulfilled as well as the main training
mission, which gives you another one hundred experience points. So, as soon as
you set foot on shore, you'll reach level three. But once you get there, don’t
just kick your feet up. Either run as fast as you can from the shore, or
prepare for combat. Your friend will definitely be attacking you, so stay on
your guard. Got it? Then let's go up. You should lower the boat without my help
so all the experience will go to you. Otherwise you won't reach level three,
and you'll be weak. The Naiad would be sure to kill you, then."
*
* *
MY SISTER REALLY was
a clever girl. Once above board, the only thing that kept me from going over
the side was her warning. Because of it, I took hold of a taut rope as soon as
I got up there, which helped me stay on the boat when a jet of water blasted me
off my feet. The Orcish galley smashed into the cliff and got wedged between
the rocks. Huge waves rolled over the deck, taking with them all kinds of
trash, barrels, broken oars and furniture.
The
dingy, which had survived all this chaos only by a miracle, I spotted on the
aft of the broken ship. To get to it, I had to run across the slippery,
inclined deck, which had foamy breaks of water rolling over it constantly.
"I'll
be waiting for you on the shore!" My sister managed to shout before a wave
pulled her down to the depths.
The
level 2 Rat my sister had been controlling swam past me. It had lost its link
with its master, and was now aggressive to me again. But the Rat didn't care
about me at all. It was flailing its paws in desperation, trying to struggle
against the raging elements. I then, after waiting for the wave to ebb, threw
myself toward the boat up the inclined deck.
Successful Agility check
Experience received: 8 Exp
Before
the next breaker slammed into the broken ship, I managed to overcome the open
space and latched into the side of the canvas-covered boat.
Mission
received: Use the dingy
Mission
class: Optional, training
Reward:
80 Exp, Small bag
The
dingy was tied to a set of ropes that led up to a crane on the side of the
boat. I had to turn a crank on the crane to lower the fragile vessel into the
water. At that moment, I totally forgot that I was in a game, so realistic were
the sensations I was feeling. The storm, the wind, the creak of the stretched
out ropes, the foamy waves, the cold wind and the smell of seaweed all combined
to form something very close to reality. My wounded left hand burned as if on
fire in the salty water. I laboriously twirled the spinning mechanism with my
one good hand. Finally, the boat made it into the water.
"So
then, there you are, Goblin!" The satisfied voice of Trong Diver rang out
from behind my back.
I
turned. The Naiad, smiling a toothy grin, took a seat on the side wall of the
galley.
"This
weather is just awesome for me! I love stormy seas. So then, you go on the
boat, and I'll swim in underwater. We'll meet up on shore."
After
these words, the fish-man made an agile jump overboard. I then saw that the
Naiad was holding a trident in his hands, but it wasn’t clear where he’d gotten
it. He suddenly had a weapon. Bad news!
I
let go of the rope and took hold of the oar. Damn! I wasn't able to row with my
left hand. So I pulled the oar from the ring and grabbed it with both hands.
This way was much easier. When rowing, I gradually lost Endurance Points, but I
wasn't too worried, as I had plenty of them left. Navigating around the sharp
stones jutting up from the water, I pointed the boat at the lagoon. Beyond the
reefs, which served as natural water breaks, the sea grew much calmer. A few
minutes later, I had reached a sandy point, wedging out into the sea in a thin
band. My sister was already waiting for me on the shore and waving from afar. I
had just touched foot on the wet sand when my body began to light up:
Mission
completed: Use the dingy
Experience
received: 80 Exp
Mission
completed: Escape from the slave-trader's galley
Experience
received: 80 Exp
Level
three!
Racial
ability unlocked: The Apathy of the Undead (lasts 3 hours, costs 20 EP)
Alright,
so where was the bag it promised me then? I looked under the rowing bench and
found a canvas bag that could be carried over the shoulder.
Small bag +10 inventory slots.
Before
Trong had come ashore, I set about assigning the new stat points. Strength and
Constitution went up by default. From the three points that remained, I put
another in Constitution, and two in Agility. I now had 39 hitpoints.
I
had barely finished with the stats when Trong Diver emerged from the salty sea
water onto the sandy peninsula, cutting off my path to the shore. His body was
also glowing in various colors. The Naiad had also hit level three. The
fish-man shot me a malignant grin, demonstrating several rows of needle-like
teeth, then suddenly rolled his bright red back flippers and screeched out in
dismay, having discovered another player not far from me.
"Hey!
That's my trophy," Trong Diver declared, pointing his trident at me.
"I've been shepherding him along since the beginning of the game!"
The
Nymph didn't answer the insidious Naiad in any way, but between her hands there
appeared the bright blue flame of a spell being cast.
"Alright,
we can split it down the middle," suggested Trong Diver, and that was when
my sister attacked.
The
ice arrow that tore itself from her fingers instantly overtook the distance
between the two and broke into a hail of pieces on the Naiad's scales, at which
Trong Diver's health fell by about a quarter. The spell to take forty hitpoints
had only reduced the Naiad's health by a third?! How many hitpoints did he
have?!
"Not
expecting that, were you Nymph?" The fish-man laughed. "I have a
natural resistance to Water Magic!"
After
these words, Trong Diver got a better grip on his trident and threw himself at
my sister in order to stop her from casting another spell. I, without thinking
it through, dashed off after him. The Naiad was almost half way to her when his
path was blocked by a level 1 Crab crawling out of the sea onto the sandy
shore.
The
Naiad slowed his pace and destroyed the unexpected obstacle with a flick of his
trident. But even that second of delay was enough for me to catch up to him and
work my knife into his back.
Damage dealt: 9 (Rusty kitchen knife stab 11 – armor 2)
Trong
Diver's life bar went down, but not very much at all, just ten percent. Hrmph,
I should have taken the Dagger skill. Perhaps then, I could have gotten a
critical hit from the stab in the back. Now then, probably feeling more
surprised at my impudence than really feeling injured by the attack, Trong
turned toward me.
"So that's where you’ve gone off to,
Amra! There's nowhere for you to run now!"
Another
ice arrow flew into the fish-man's back, lowering the Naiad's health to forty
percent. His health bar changed color from green to yellow. Trong Diver winced
in pain:
"It's
nothing, I'll survive another icicle attack, and then I'll have two nice
trophies, you and the Nymph! Sixty experience points from the two of you is
enough to get me straight to level five!"
At
these words, the Naiad made a sharp lunge forward and stabbed my chest with his
trident. I tried to dodge the attack, but I didn’t manage. Son of a bitch! That
hurt like hell!!!
Damage taken: 34 (Trident strike)
Health level: 5/39
The
shooting pain caused me to miss the chance for a return strike. The Naiad
jumped back and pulled away from me, making it impossible to hit him with the
knife again. But, fortunately, my sister didn't hesitate, and sent another
magic icicle into my attacker's back. Trong Diver's health was flashing in the
red, but the fish-man started smiling strangely:
"Ha!
I survived! Now, you're dead and I'll get the experience for level four from
you, bringing my health all the way back up!" With these words, Trong
jumped toward me and jabbed with his trident.
In an incredible jump with simultaneous front
flip, I craftily evaded the sharp points under his raised left hand. But doing
so had made my Endurance Points fall severely. In that the enemy was very
close, I made an abrupt strike at his fine-scaled throat, helped by the fact
that the Naiad was no taller than me.
Damage dealt: 16 (rusty kitchen knife stab 18 - armor
2)
Experience received: 120 Exp
Dodge
Skill increased to level 4!
Would you like to choose Acrobatics (A S) as a
secondary skill?
So
that's what that was! In my attempt to elude the certain death flying toward my
chest, I had used not only Dodge, but also Acrobatics! What could I say? It was
a skill that was useful to my survival. I should take it. In the distance, the
Nymph lit up like a projector, having reached level four already.
After
figuring out the game parameters, I took a look around. The body of Trong Diver
was lying in the shallows giving off a slight glow. I bent down over it and
tried to pick up the trident lying on the sand, but my fingers went straight
through the object. It must have been that the laws of the game world didn't
consider the weapon to have "dropped" and was thus still in his
inventory. Too bad. Bowing over my vanquished enemy, I tried to look at him. I
didn't have to rummage through the body. The trophy window opened. My take was
three silver coins, two empty vials and another with a cork, filled with a pale
blue liquid.
Insufficient Intelligence to identify object
Alright,
I'll figure that out later or show it to my sister. I headed to Valerianna. The
Forest Nymph was peeved:
"All
my pets die too fast, both Rats and Crabs. What kind of a Beastmaster am I with
no beasts at my service?! And also, I now have a red Criminal marker over my
head. I had to attack the Naiad preemptively, which means I committed a crime.
Now, my character won't leave the game world for eight hours, even if I leave
the game. Also, have you looked at the map?"
I
shook my head "no," then looked at the game map on my sister's
advice. There was just a tiny lit-up circle of discovered area: the sea shore,
the two of us, and a huge black mass representing undiscovered territory. I
increased the scale, but no additional markers showed on the map. Our little
circle just got smaller and smaller until it became a dot. The words on it
didn't add any information, either:
Coordinates ??????????
Region ????????
"So
you see," the Nymph agreed after seeing the look of dismayed confusion on
my green face. "We're like in the middle of nowhere, and the only known
respawn point is on the broken galley, which I really don't want to go back to.
And, unfortunately, the weather today is cloudy and it's quickly growing dark.
Night will come before we can do anything. Soon, just being out here will be a
threat to our lives. But there's no reason to wait on the sea shore. We need to
go somewhere. Maybe we'll get lucky and find other respawn points. At least
then it wouldn't be so bad to die. We wouldn't have to get out of that stinking
galley again."
I
agreed with Valerianna that staying where we were was stupid, and went onward.
The Forest Nymph followed after me. We started walking down the sandy beach
and, just after we got close to the dark bushes, before our eyes flashed a
message:
Congratulations,
you have passed the training mission!
Welcome
to Boundless Realm!
A new LitRPG series from Michael Atamanov, the bestselling author of Perimeter Defense! Video Game Plotline Tester (Book One of The Dark Herbalist series) is available for preorder on Amazon.
Support the author and preorder the book.
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