Video Game Plotline Tester
a
novel
by Michael
Atamanov
The Dark Herbalist
Book#1
"H
|
AVE YOU EVER PLAYED Boundless Realm before?"
The interview started off with the question I was most dreading.
In
the job posting, there had been a rather unambiguous requirement that I must
have: "Never played the game before." I suspect that, if I had
answered "yes," the interview would have ended as quickly as it had
begun.
"And
have you played any other popular online games, uh... Timur?" The
middle-aged HR employee interviewing me, clearly tired at the end of a long
work day, finally took the pains to glance at my resume and read my name from
the screen.
"Yes,
of course. I've been a gamer for about six years now. I used to play Kingdoms of Sword and Magic fairly
actively."
"Gamer..."
The computer term, it seemed, was not to his taste. The man furrowed his brow
in dismay. "And how did you do in our competitor's game? What were you
able to achieve, Timur?"
Should
I tell the truth? Or would it be dumb to expose such a fact about myself to
this total stranger? I decided to risk it:
"For
the last five years, it has been my only source of income. I didn't earn a
luxury yacht or a villa on a tropical island or anything, of course, but it was
more than enough to feed myself and pay my way through college."
"Why
do you say, 'of course' there was no yacht?" I was surprised to note that
the man began laughing. "The top players from Boundless Realm are doing quite well enough for a simple
ocean-going vessel. But as far as I know, in KSM, withdrawing game money was against the rules. Would you care
to tell me more about that, Timur?"
I
guess I chose wrong. I shouldn't have said anything. Was that the end? Would I
be sent on my way? But the man didn't insist on an answer. Instead, he asked a
different question entirely:
"Then
why did you leave KSM? Though, I
guess we can skip past that question. The answer is obvious. The number of
active players fell as players started coming over to the more realistic and
entertaining Boundless Realm. The
money must have simply dried up."
I
just nodded in silence, as I really didn't have anything to add. The times when
our clan could gather five or even seven thousand gamers for PVP raids into
enemy territory or to take down superbosses were long gone. Yesterday, we had
barely been able to scrape together fifteen players for an assault on an enemy
castle, and three of them were noobs who'd only been in the game for a week.
And yet we... took the castle! The only defender from the enemy clan who
remained actually seemed glad to be rid of the burden, wishing us happy gaming,
and trying to unload his account on us, as he was preparing to leave for Boundless Realm.
That
was when I decided once and for all that the time had come to ditch that
sinking ship before the competition put it on the bottom of the sea. It was a
huge shame to see all the money I'd put into the game go down the drain,
though. At one point, I'd had to sell the apartment left to me after the death
of my parents to pay for my sister's medical treatments. A large part of the
money left over from that I had invested in virtual property near one of Kingdom's capital cities. At that time,
there were more daily active users in Kingdoms
of Sword and Magic every day, so the purchase had seemed a sound
investment. Who could have foreseen that, literally two weeks after that risky
acquisition, the theretofore unknown company Boundless Realm would launch their own game servers? And could
anyone have foreseen that said company would become the largest and richest
corporation on Earth within three years, pulling hundreds of millions of gamers
from all over the globe into their devastatingly realistic world? Now, the
value of my virtual property in Kingdoms
had fallen so severely that it couldn't even justify the time I had put into
building it.
The
HR employee spent a few minutes reading my resume more closely, then raised his
eyes to me and said with a smile:
"A
level-three-hundred-ten Human Paladin, a level-two-hundred-seventy Drow Bowman,
a level-one-hundred-ninety Half-Elf Mage... Not bad, not bad at all. So Timur,
have you been made aware that in Boundless
Realm, a player can only have one character, and changing or deleting it is
not possible? It's the only way to make sure our players truly mesh and
sympathize with their characters as we would like. It allows them to perceive
the game world as true reality."
I
just nodded in silence. How could I not have known...? That was the thing that
had most confused me since I first saw an advertisement for Boundless Realm game tester positions
online. The problem was that I had already tried to play Boundless Realm. But that was over three years ago. At that time,
it was still just an open beta, and it had seemed a bit "undercooked"
for my tastes. There weren't any training scenarios, guides or in-game hints
yet. The rendering of the place I had landed seemed merely schematic. There
were no "glorious beckoning horizons," or "enchantingly real
sunsets," as modern billboards now proclaimed. At that time, Boundless Realm had nothing of the sort.
And
also, I had only played for seven minutes. I made myself a level-one Barbarian,
took a two-handed ax, left the noob area and right next to the village came
face-to-face with a group of Vampire Bats that were level seventy or so. They
took me down in one second. The game told me I'd have to wait a whole hour to
come back at the respawn point, so I just cursed at the imbalance and deleted
the half-baked game from my computer. But now, I was hoping very much that my
unsuccessful past experience would not be influencing my ability to work as a
"Video Game Plotline Tester," as the official job notice called the
position I was now interviewing for.
"What
can I say, Timur? You really do have a lot of video-game experience, no health
issues, and you seem like a fairly well adjusted person. I don't see any real
obstacles to your employment with our corporation." The man smiled at me
again, extended a computer tablet with an interview survey, and told me to find
a seat in the small room next door where the testing and later introductory
meeting was supposed to take place.
I
went into the room, got out my cell phone and, pretending to take a selfie on
the backdrop of a cool advertising sign with a blue water dragon, sent a
message:
"I passed the interview."
Almost
instantly, my phone started vibrating nearly imperceptibly. It was the reply:
"No hurry, but tell me what they offered you.
I'll wade through the forums and try to figure some stuff out."
Then
I found a chair, and on the screen of the tablet given to me by a corporation
employee, started making ticks in the boxes, answering the many questions about
my health, family life, criminal history and bad habits. The second half of the
survey turned out to be of a totally different type, clearly aimed at
determining the game character best suited to my personality.
Next
to me, there were other job seekers mashing away at their tablets. They were
primarily men and women just as young as me, though there were also older
people, and even some elderly. Fairly quickly, I built an impression of my
future work environment. Students who had been expelled for truancy or failing
grades, office workers subjected to downsizing, down-on-their-luck stock
brokers, hopeless gaming addicts, retirees despairing at the lack of normal
employment available... To generalize, the people sitting around me were
losers, who hadn't managed to find themselves a place in the real world – that was precisely how I
would characterize my fellow job seekers.
I
didn't consider myself a loser, though I could agree that I fit into the group
very organically. I was already twenty-two years old, but I didn't have a job,
a girlfriend, money, or even a place of my own. So it wasn't really clear what
separated me from them. I had a good head on my shoulders. I'd graduated from
college with a degree in Research Chemistry. I was capable of holding a
conversation. Nature had blessed me with a pleasant appearance and I was a
fairly capable athlete as well. I found it easy to get along with women, but
for some reason all my girlfriends had left me for other guys. And when they
found out I had to take care of my disabled sister, who couldn't walk, they
couldn’t get away fast enough. That was a shame, but I would never have agreed
to trade in my younger sister for some painted doll.
My
sister Valeria was eleven when the flying car our father was driving had
crashed at full speed into a thief trying to escape the police. On impact, and
after the resulting fall of the totaled vehicle from thirty meters in the air,
my mother and father had died, and my younger sister lost both legs and got a
large number of fractures and other injuries. And though the police had declared
my father innocent in the crash, that didn't make it any easier – I had to sell the apartment
they left me in their will to pay for Val’s treatment and other expenses. It
was in a good neighborhood, as well.
For
my sister's sake, I gave up not only my parents, but also friends,
psychologists and the rest of the world. It was hardest of all right after the
accident. The tormented Valeria couldn't see a reason to exist. Many times, she
asked me to give her the strongest sleeping pills I could find so she could
sleep forever. I tried my best to convince my sister not to commit suicide, and
day after day found her new reason's to live. The first thing we discovered
that brought her any joy was going on walks. We lived near a large park, and it
was nice there. But after that, we were forced to move from the center of the
megalopolis due to lack of funds, and took up residence in the outskirts of
town. After that, the walks stopped on Val’s own request. It was unbearably
painful for my sister to hear the jokes and laughter of the neighborhood kids,
who would laugh and throw stones at the crippled girl.
Her
new way of venting, allowing her to forget for a time about her own physical
handicap, became the virtual worlds of computer games. But that way of passing
time didn't really bring us much money, in fact it was more the other way
around. The situation became especially dismal in the last months, when the
game world she'd chosen a few years earlier, Kingdoms of Sword and Magic, began to show obvious signs of giving
out...
I
shook my head, chasing away the sad thoughts, and returned to the survey. After
breezing through the questions, I stopped at the very last point: "Desired
method of payment." There were two options: fixed monthly income or the
ability to withdraw game currency and exchange it for real money. In Boundless Realm, as in the majority of
MMO's, it was normally only allowed to give money to the company. You could put
real money into the game, but not the other way around. An exception was made
only for employees of the corporation, to whom that rule didn't apply. The
virtual currency they withdrew from the game was how they got paid for their
work.
As
for me, that possibility was the very reason I was now striving to find work at
the Boundless Realm corporation. I
mean, it was clear that none of the pitiable losers gathered in this room could
hope for good income from a real company. That said, with a legal method of
turning game money into real money... There was no telling what could happen.
My character could become rich in the game, for example. A that would
immediately solve my financial problems in real life as well. As such, my
sister and I had a perfect understanding that, for every person that got lucky,
there were thousands of people who made the wrong choice and would just be
pouring their blood sweat and tears into the corporation for what would almost
certainly amount to less than the minimum salary. But we had made our choice,
and it was a conscious, shared decision.
I
was nudged by a middle aged chubby woman sitting next to me. She looked like a
typical accountant. The woman got to a question about "charisma," and
asked all the people sitting near her in a loud whisper what that word even
meant. I couldn't make out what the guy sitting opposite her said. He was
clearly trying his best to make a serious facial expression though, and the
woman grew a dark shade of red and began entering text on the tablet with the
speed of a printer, covering what she wrote with her left hand. I shook my head.
No, these kind of people were definitely no competition. So I decisively marked
the option "withdraw game currency."
Alright,
decision made. There was no going back now. All the same, I tried to cast off
the creeping sensation of dread coming from my empty bank account. And it
wasn’t just that I had no money. I also had a past-due loan with penalties
slowly accumulating on top of it. If I couldn't pay off at least part of that
loan in the next few weeks, the bank might block my card. Beyond that, my sister
and I hadn't paid rent for three months. Our landlady was already threatening
to evict us. It would be very, very hard to get by without a stable salary.
But
I still decided to take the risk, just as I had when buying in-game property in
Kingdoms of Sword and Magic. But this
time, I wasn't just betting a two-bedroom apartment in a prestigious
neighborhood of a huge city, but everything my sister and I had left.
*
* *
"ALRIGHT, EVERYBODY. Welcome!"
An
elegantly dressed swarthy man with dark curly hair walked out onto the small
stage. "My name is Alexandro Lavrius. I am director of special projects
for the Boundless Realm corporation.
And you all have been selected to work on the front lines of just such a
project as videogame plotline testers. What's wrong with the microphone?"
And
in fact, the microphone was giving off a horrible screeching sound, making my
ears ring. The director's young assistant, looking afraid, scurried nimbly out
onto the stage, and adjusted the microphone attached to Alexandro's collar. The
director cast a very unhappy gaze at his subordinate, promising the girl a
chewing out, and continued:
"Alright,
now that's out of the way. So then, first a short introduction. The virtual Boundless Realm you will come to occupy
is in fact quite large in scale. It’s not actually boundless, though, as you
might think from the name, but still it is quite substantial in size. It is
already larger than the actual earth, so you can travel around and discover new
interesting locations in a practically limitless way. Right now, there are
around two hundred forty million players in Boundless
Realm, and that number continues to grow by two to three million every
month. You'd think our corporation would be proud of that, and simply sit back
on their laurels, raking in the cash. But our management is constantly dreaming
up newer and more grandiose plans, and the development of the game is still in
full swing. All that said, the planning department saw certain risks in the
medium-term future and our directors agreed with the threat assessment.
We
see two main problems. The first is that, despite the abundance of different
races in Boundless Realm, and their
unique characteristics, seventy-eight percent of players choose to play as
Humans. That is a clear imbalance. And if you consider that another seventeen
percent play as different types of Elves and Half-Elves, while three percent
are Dwarves, then we see straight to the root of the problem. Those who chose
one of the other selectable races, and there are over one hundred of them,
account for just two percent of players.
The
reasons for this disparity are many. Not least of all is that potential new
players have practically no positive interesting examples of gamers using the
less popular races. And this is at the fact that the game forums are full of
the most detailed guides on Human Paladins, Wood-Elf Bowmen, Drow Mages and
Half-Elf Assassins. There's nothing surprising in the fact that new players are
afraid to take an untested path and choose exactly the races and classes, for
whom the path is completely mapped-out and has been studied in the greatest
detail. As a result, yet another Human Paladin, Elf Bowman or Drow Necromancer
will enter the game, and the world is already overflowing with them. Our users
are justifiably losing their sense of uniqueness and their interest in the
game, because every day they meet several exact copies of their character.
The
second problem is choosing a place to live. Before the gamers, there stretches
out a truly Boundless Realm, which
can be expanded even further whenever necessary. All the same, the currently
existing map is hardly being used: ninety percent of players live in just a few
huge megalopolises or near them. The reasons for such overcrowding are also
many, but above all, they are economic. Resources are available in the cities,
money circulates in the cities, and there are banks where the players can keep
their resources safe in the cities. That is why, despite the high property
values and expensive resources there, players still come in droves to live in
the cities. Millions of beautiful locations, created by talented designers and
teeming with unique missions and local inhabitants are sitting around unused.
And what is more, we are becoming aware of a growing dismay among players, who
feel that 'there's nothing new to figure out and it's getting boring.'
Why
am I telling you all this? As many have probably already realized, none of you
will be allowed to choose either Human or Elf characters, and none of you will
be becoming yet another Knight or Bowman. What’s more, you will spawn in the
game in far-off wildernesses, and getting to inhabited locations from there
will be very, very problematic. Also, such a move would be looked on with
strong disapproval by our company. You will all have an alternative start to
the game. It will make encountering dangers and difficulties a near certainty,
and that is no accident. Our test groups have shown that successfully
overcoming trying situations is the very anchor that holds our players in the
game world. With time, we hope to make such locations the normal starting
locations for all newbies, so one of your missions will be checking if it is
possible to survive and level up your character in these fairly challenging conditions.
Your group is one of many chosen in the
previous weeks to attempt new atypical solutions and combinations, taking bumps
and bruises along the way. But at that, you will make interesting guides that
describe eloquently the virtues of playing unusual races, classes and
professions. I warn you now: few of you will pass the trial period and be hired
on permanently, as our corporation only needs the truly creative personalities
and unique stories that cause a keen response among existing and potential
players. But, even if you don't pass the trial period, this will be an
invaluable experience for all of you in this field, and also an excellent
opportunity to immerse all your senses in Boundless
Realm through the most modern technologies.
Now,
you will be given your assigned character cards, which the system automatically
chose for you based on today’s test results. After that, you will have time to
ask questions to my assistants. Then, you will have to go to the HR department
before the end of the business day and fill out work contracts, and you will be
able to start work in-game beginning tomorrow."
"Can
we start playing today?" The question came from a chubby boy, whose pale
face was abundantly smattered with the pimples of adolescence.
Alexandro
Lavrius, looked over us at the clock on the wall, then quietly asked something
to his young assistant, after which he answered:
"You
can only start working after you’ve signed a contract. Also, don't forget that
it is currently around four in the afternoon in Boundless Realm, and it gets dark at nine. You're going to be
going to the HR department, shown to your desk and given instructions on
working the virtual-reality capsule. You'll then have to create a character,
start the training missions and get out into the main world... You won't have
very much time to find a safe place to spend the night. Night in Boundless Realm, outside the cities and
other safe locations is a very, very harsh and dangerous time. It is highly
likely that you would be eaten by monsters. If that were to happen, you would
lose some of the experience you gained and a whole hour for respawn. But, if
you want to risk it and start work today, I don't see why not. If you are able
to survive the first night, it will be a useful experience for you and will
have a positive effect on your further career as a tester."
*
* *
A GOBLIN HERBALIST??? With
incomprehension I looked at the card handed to me. I even took out my
smartphone to look up information about Goblins in Boundless Realm. The first link rewarded me with the following
text, taken from a forum on the game:
"Goblins are vile little bastards who play mean
tricks, steal vegetables from gardens, and attack lone travelers. Fortunately,
Goblins are very weak, so even a total noob can handle them. Sometimes, you
find entire Goblin villages. They are decent sources of experience, and an easy
way for beginner characters to level themselves up. It isn't clear why, but the
developers made this NPC race available to players. I would personally find it
hard to imagine someone dumb enough to choose this green abomination,
especially considering the very restrictive penalties to Intelligence and
Strength this race has, which make it practically impossible for a Goblin
character to be a decent Mage or Warrior. Purely theoretically, I could imagine
a Goblin player as a bowman or a crossbowman due to their bonuses to Agility
and Perception, but I've never met someone disturbed enough to try, as the
various types of Elves have even stronger bonuses to the same. Oh yeah, these
green freaks also have a significant penalty to relation with humans, so
Goblins won't be able to go to normal game locations by default."
Given
that any beginning player would see such a text, if they were considering
playing as a Goblin, how were the developers of Boundless Realm actually surprised that no one wanted to play this
race?!
The
person who wrote the text was called Overgrown Woodsman, a level two hundred
four Human Druid, according to his forum account. For curiosity's sake, I read
through the next seven links from the search engine as well, but everywhere I
looked, I found the same unappealing information. I sent my sister a message
about the character I'd been stuck with, and continued looking intensely into
guides on Goblins and Herbalism.
I
was distracted from the reading by a strange sound nearby. I raised my head.
The director was long gone, and now the very same old accountant lady who had
earlier asked about charisma was arguing with his assistant.
"What
seems to be the matter with the character the system assigned to you?" The
employee asked in a calm, even boring voice.
"What
seems to be the matter?! The fact that I'm a Dryad Dancer! I saw on the game
forums that Dryads don't wear clothes! Absolutely horrible! I was looking for
normal work in an office, even if maybe the schedule would be a bit wonky, but
I never wanted to work as a stripper!"
The
director's assistant, after the incident with the microphone, was already on
edge, so she didn't even try to hide her annoyance now:
"The
system determined that this character would be optimal for you. But if the
choice offered isn't to your liking, I have to tell you that you did not pass
the trial period and will be first to leave the group..."
I
noticed a mocking grin pass over the face of the boy who had earlier told her
about the meaning of charisma. The system's strange choice had probably been
the result of his intentionally bad hint. The assistant outstretched her hand
demandingly, preparing to take the character card from the lady's hand, but
just then a young woman's voice rang out from the back rows:
"Wait!
Could I trade characters with her?" A pretty girl with a good figure and
hair in a long dark chestnut braid down to her belt stood from her place and
started off toward the stage. "I have also already looked at the
introductory information on Dryads. They really do not have equipment slots
other than for rings and bracelets, but all that is compensated by other racial
bonuses. Also, the Dancer class makes a good combination with the strong sides
of Dryads – attractiveness,
charm, huge bonuses to reaction of any member of the opposite sex."
The
director's assistant agreed:
"That's
exactly right. It's a good part to play, and an easy character to gain
experience with. Also, the path of a Dryad Dancer is very unusual. There isn't
a single normal guide on it, and successful leveling up of such a character
practically guarantees that you would pass the trial period."
The
accountant cringed and muttered in dismay:
"Let's
just see what kind of filth they tried to push on you... It could hardly be
worse than a naked dancer." She took the thick card from the girl's hand
and read. "Oh! Yes! Yes! Gremlin Banker! This is the role I've been
dreaming of my whole life!"
The
middle aged woman practically kissed the pretty girl that traded cards with her
and agreed to become a Dryad Dancer. After that, exclamations could be heard
from all sides of the room:
"Would
someone want to trade for a Troll Cannibal?"
"I'll
trade a Hobgoblin Trickster for any other class!"
"Does
anyone want an Orc Astrologer? I'll trade for any melee character!"
Not
waiting for the end of the freak show, I stood up and headed for the HR
department. A Goblin Herbalist was actually pretty cool. I was totally OK with
my character.
*
* *
THOUGH I TRIED not
to show my emotions, I was under a strong impression from the splendor and
magnificence of the corporation. The Boundless
Realm company had a huge skyscraper, which seemed to have many underground
floors as well. Some the elevator passed didn’t even have buttons on the panel.
But through the transparent glass doors, I could see well-equipped armed guards
wearing body armor and gas masks. As the kindly technician by the name of
Artyom leading me said, these underground floors were off limits to us mere
mortals. They contained the holiest of holies: the game world's servers, which
were harder to gain access to than a bank vault full of gold. These technical
floors were crammed with an endless number of security systems and filled with
poison gas to make sure any malefactors wouldn't even think of trying to get
inside.
After
that, without stopping, we walked through the underground garages, filled with
luxury vehicles and planes. The elevator doors opened on the testing
department's floor, and I gazed upon IT: a huge room that stretched out to
infinity with a great many high raised walkways lined with rows of externally
identical small cubicles. Artyom and I walked down one of the long trestles and
stopped before a semi-transparent door. I stared blankly at the writing on it:
"4-16A."
"Fourth
floor, side A, cubicle sixteen. This is where you'll be working. Go in, get
your bearings and take off your jacket." My guide did not go inside, but
pointed me to a chair and a hanger on the wall. "Every cubicle has a
pullout desk and a built in refrigerator, so you will be able to store food
here and have snacks before work. Up here, there is a set of restrooms every
fifty cubicles, and at either end of the walkway, there are also shower rooms.
But you should know that there are only two showers per row of three hundred,
so don't count on them being free, especially in the evening near the end of a
shift. Alright then, best wishes to you. And have a great day gaming!"
Artyom
said the last sentence to a beautiful, and I would even say chic lady with
luxurious red hair and a proud look who walked past my cubicle. She was wearing
a long emerald green dress and high-heeled shoes, a hat with a wide brim, and
gemstone rings, which gleamed up at me from her fingers. The beauty didn't stop
to look at Artyom. It seemed she didn't even notice me. She walked another
fifteen meters, then stopped before a standard door the same as mine. She
beeped in with her electronic key, and the mystery girl ducked into her
cubicle.
"Who
was that?" I asked the stick-straight technician at half voice.
Artyom
shuddered and returned to the real world.
"Who?
How am I supposed to know? She works here. She comes around in the evening, and
only leaves in the morning. She must play some kind of night character.
Clearly, she is a good player and makes good money. Once, I saw her parking in
the underground garage. She drives a luxury sports car so nice I'd never be
able to afford it if I saved up for the rest of my life. But I have no idea
what character she actually plays. We cannot see your game avatars, we just
help you set up the technology. Generally, though, elite gamers get their own
offices on the upper floors of the building, but she must find it more comfortable
to come down here from the underground garage. Alright, I'm getting off track.
Get undressed, I'll size you for a sensor suit and helmet."
The
door had just closed behind Artyom when I got out my phone and told my sister
that I was ready.
"Call up the console on the screen and tell me
the number of your virtual reality capsule and game session. I'll try to link
in."
I typed a technical command into the keyboard
and took a picture on my phone camera of the information she requested.
"Wait five minutes. Let's start at the same
time."
I
put on the suit, which was bristling with electrodes and lay down in the
virtual reality capsule. Looking at the timer shown on the small monitor, I
waited five minutes, then closed the lid of the virtual reality capsule,
cutting myself off from the real world. The screen before my eyes lit up...
*
* *
Damage taken: 2757 hitpoints (Cursed Bat bite)
You have died
*
* *
WHAT THE HELL?! The
message jumped in immediately. The image had hardly even loaded yet. The message
slowly faded, then I found myself in darkness again. A minute went by, then
another, and maybe a few more. Nothing happened. So that was it? There was no
game interface, nor any other menu windows, just pitch black all around.
Something must have gone wrong. Bats! That was right! They were the last thing
I saw during my short game as a Barbarian. That meant I would now be dragged
from my capsule and fired for lying in the first interview question.
The
world suddenly lit back up, and the character creation window came onscreen.
Yikes, I made it by the skin of my teeth. So, what was I seeing? A level-one
Goblin Herbalist. I couldn't change race or class.
Character name: Amra.
Here
I was again overcome by a cold sweat. When I made the Barbarian, my first move
had been to try to give him the name "Conan," in honor of the famous
television barbarian, but the name was taken. Then I checked the name of
another famous hero Amra, and it was free. Insofar as I had been able to
familiarize myself with the changes in game rules that had taken place over the
past three years, the name of any character in the game now had to be made of
two words: "Tony Blackheart," "Ahmed Slinking_Filth,"
"Ellie Very_Pretty." Things like that. But I still had the old kind
of name, and what was more, it was only four letters long...
A
noob with a name like that? I guess I wouldn't be "totally giving myself
away," as a corporation employee. I wasn't opposed in principle, either.
It was nice to be a bit unique. Now the time had come to deal with the
appearance and stats.
A
green face was staring at me. It was defined by huge eyes and ears of
magnificent dimension. The system suggested I play around with the settings,
turning this standard model of a Goblin into something more personalized and
matching to my taste, but I didn't actually do that yet. As the hint told me, I
would be able to change my character's appearance for free all the way up to
the end of level ten, so I didn't have to rush too much with this issue. Now,
another thing was much more important to me: the director Alexandro Lavrius had
said that there wasn't much time left until nightfall, so I didn't want to
waste a single minute on any nonsense.
Above
all else, I had to figure out the bonuses and penalties for the Goblin race.
Unfortunately, Overgrown Woodsman hadn't been lying about the penalties:
50% penalty to Intelligence increase rate
50% penalty to Strength increase rate
-20 penalty to relations with the following races:
Humans, Elves, Dwarves, Gnomes, Dragons
20% penalty to experience gain
The
penalties were a very hard pill to swallow. I was especially unhappy with the
penalty to experience gain. The negative characteristics of the Goblin race
were hardly compensated by the bonuses, either:
30% bonus to Agility increase rate
30% bonus to Perception increase rate
+20 bonus to relations with the following races:
Goblins, Orcs, Kobolds, Ogres, Giants
+30 bonus to reaction of forest and swamp creatures
30% bonus to movement speed in forest and swamp tiles
Finally,
I reached the main stats of my big-eared Goblin. Every character in Boundless Realm, whether an NPC or a
real player, had only six main statistics: Strength, Agility, Intelligence,
Constitution, Perception and Charisma. All in all, it was very standard and
easy to understand. Strength governed the damage you could do with hand-held
weapons and the maximum weight you could carry. Agility was important for
ranged weapons and dodging. Intelligence allowed you to understand the
properties of objects, and also determined the amount of mana and strength of
spells for all kinds of magical characters. Constitution influenced the number
of hitpoints and endurance points a character had. Perception defined the
vision, smell and hearing of the character, as well as the chance to discover
hidden objects. And finally, Charisma: a stat that determined how those around
your character would relate to it.
There
were several ways to raise the base stats: distribute the stat points received
with every level, raise stats by leveling up primary skills, or raise them with
magic objects.
Name
|
Amra
|
Race
|
Goblin
|
Class
|
Herbalist
|
Experience
|
0 of 100
|
Character level
|
1
|
Hitpoints
|
15/15
|
Endurance points
|
15/15
|
Statistics
|
|
Strength (S)
|
2
|
Agility (A)
|
2
|
Intelligence (I)
|
2
|
Constitution (C)
|
2
|
Perception (P)
|
2
|
Charisma (Ch)
|
2
|
Unused points
|
3
|
Primary skills (2 of 4 chosen)
|
|
Herbalism (P A)
|
1
|
Trading (Ch I)
|
1
|
Secondary skills (0 of 4 chosen)
|
The
developers had assigned my character two primary skills by default: Herbalism and
Trading. And though I didn't have any questions on the first one (it was, of
course, hard to imagine an Herbalist who didn't have a good understanding of
herbs), Trading was somewhat confusing. I wasn't able to delete Trading from my
skills. Based on that, the developers had the idea that I was supposed to be
some kind of little Goblin trouncing through the forest collecting bunches of
herbs and selling them to local traders. So I needed the Trading skill to make
sure sneaky profiteers didn't leave me with my pants down, given how stupid my
character was; his Intelligence was about as high as a stool’s. I was also a
bit confused by the letters in parenthesis next to the skill names, but I
quickly realized that they were the statistics the character gradually built up
by using that skill.
Three
free stat points, how very little! Having played around a bit with the
parameters, and read their descriptions, I discovered that hitpoints and
endurance points only depended on the character's Constitution. Alright, I'd
put one of the free points into that. The number of hitpoints grew to 21, while
endurance grew to 20.
Then
Agility. Based on the guide from Overgrown Woodsman, and also the Goblin race
bonuses, it was Agility precisely that would become the main determinant of my
big-eared character's success. I'd put two points there, bringing it up to
four. That seemed to be all. Although... At the very last moment, when I
already was preparing to start the game, I decided I couldn't bear the very low
Intelligence of my Goblin. In the description of the stat, it was directly
stated that Intelligence lower than three meant I couldn't even speak plainly
or understand normal speech. So then, my Goblin couldn’t even talk normally
with other players or NPC's and would not understand his missions or hints. I
lowered Charisma to the minimum (he already wasn't a beauty, but he became a
downright monstrosity) and moved that point over to Intelligence.
Now I really was done. Time to go!
A new LitRPG series from Michael Atamanov, the bestselling author
of Perimeter Defense! Video Game Plotline Tester (Book One of The Dark Herbalist series) is available for preorder on Amazon.
Support the author and preorder the book.
Looks really nice
ReplyDeleteAgree with you
Delete